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[Raid] Trial of Valor
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Flamestalker

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Post Posted: 12-10-2017, 21:36:11 | Translate post to: ... (Click for more languages)

Please post here any bug you found regarding Trial of Valor encounter, Normal, Heroic, Mythic

  • if you want to confirm a bug that it's been already reported please just use - like - button, otherwise we will delete your post
  • write boss name, difficulty and bug found
  • use this feature [spoiler] for youtube videos please so i can track each bug you post without scrolling my whole screen



    General bugs

  • [Fixed] Bosses only drop 1x Valarjar Soul Fragment .They should drop more

  • Odyn
  • [FIXED]Fixed an issue where Runic Band colours were removed from players after a Valarjar Runebeard was killed and for this reason they couldn't get protected debuff.
  • [FIXED]Expel Light shouldn't crit anymore.
  • [FIXED]Horn of Valor is dealing damage in 7-9 yards instead of 5. Having /range 5 activated and with no one showing on the radar you still get hit by other's Horn of Valor.
  • [REJECTED] If a player is fixated by a Valarjar Runebearer and the player dies than Valarjar Runebearer doesnt take a new fixate target, it just stands there, leading to a wipe. It only happens if the npc is in its own rune.
  • [FIXED] Glowing Fragments have a huge range making the second phase almost impossible. Only if a sphere directly hits you it should stun and dmg you. If you are trying to be at 1-2 yards of it than it hits you.
  • [FIXED] Spear of Light spears will be spawned every 15 seconds as it is on retail.
  • [FIXED]In the third phase the tanks are targeted by the Raging Tempest.
  • [FIXED]Expel Light targets the tank.
  • [FIXED] Rune adds are bugged on mythic, players can get multiple colors, this leading to players without any color, so getting one shot from odyn nuclear shit...
  • [FIXED] Valajar runebearer should lose their shield when the boss transition to the next phase so they can be killed
  • [FIXED] Fixed Storm of Justice timers in third phase.

  • [FIXED] Boss Timers not working
  • [FIXED] https://www.wow-freakz.com/spells.php?spell=228012 (wowhead link) (wowhead link) causes all players to resonate inflicting 4983000 to 5236000 Physical damage to allies within 5 yards doesn't work
  • [FIXED] Fixed an issue where Odyn was summoning the Draw Power colors in a wrong order.
  • [FIXED] mobs deaths should proc talents like Wrath of Consumption [general]
  • [FIXED] Fixed Glowing Fragment's speed
  • [FIXED] Fixed an issue where Valarjar Runebearers were selecting tanks as targets.
  • [FIXED] Valarjar Runebearers have no longer any immunity.
  • [FIXED] Fixed Valarjar-Runebearers health on mythic difficulty.
  • [FIXED] Fixed an issue where Valarjar Bound wasn't applied on Hyrja in phase 2 on heroic and mythic difficulties

  • Guarm
  • [FIXED] https://www.wow-freakz.com/spells.php?spell=228187 sometimes you don't get the debuff/damage
  • [FIXED] Something triggers Guarm after X number of wipes to not target anyone when initiated. While you fight him like that he's far easier and he moves on stampede a lot slower.
  • [FIXED] Fixed Flashing Fangs Cone it will no longer hit the targets behind Guarm.
  • [FIXED] Guarm's Guardian's Breath will apply a debuff on each player that stands inside. (It was a minor texture problem, now is fixed)
  • Helya
  • [FIXED] Release should no longer be under the boss (on wipe just wait 2-3 seconds then click the release button)
  • [FIXED] Gripping Tentacles now are summoned all at once in phase on normal/heroic difficulties, on mythic difficulties they are spawned 2 at a time.
  • [FIXED] Orb of Corruption and Orb of Corrosion applies on Priests who have Spirit of Redemption active
  • [FIXED]https://www.wow-freakz.com/spells.php?spell=227967 this spell is hitting almost everyone in the raid, it should shoot in a straight line and hit only the tank applying the debuff only to him
  • [REJECTED] there should be a 35 sec between waves
  • [REJECTED] currently there are too many mobs Decaying Minion (+4)
  • [FIXED] Fixed Decaying Minions spawn position, a wave that consists of 6 adds will be spawned far, behind the pillars, next wave will be spawned around Helya's position from first phase.
  • [FIXED] Fixed an issue where players could release/enter instance while an encounter is in progress
  • [FIXED] Grimelord https://www.wow-freakz.com/spells.php?spell=228519 (wowhead link) buff doesen t work.
  • [FIXED] Night Watch Mariner https://www.wow-freakz.com/spells.php?spell=228619 (wowhead link) (wowhead link) dmg is too low.
  • [FIXED] Corrected all Helya's timers for all spells on all difficulties!
  • [FIXED] Helya will no longer turn back after the cast of Bilewater Breath or Corruption Breath
  • [FIXED] Striking Tentacle will cast Tentacle Strike to a pre-set position.
  • [FIXED] Releasing spirit while nearby helya causes player to aggro her again
  • [FIXED] During Bilewater Breath and Corrupted breath cast helya will face her current target this way Bilewater Slimes and Corrupted Axion pools should no longer be spawned behind her.
  • [FIXED] Fixed Tentacle Strike soak problem. Now every player that is inside the visual should get hit by it.
  • [FIXED] Orb of Corruption and Orb of Corrosion should start following the player and do damage(leaving decay) after 3 seconds after they were spawned. However the fixate debuff will be applied on players when they are spawned and it will have a 11 seconds duration(visual) this way each player will have time to run pretty far before the orb starts following him.
  • [FIXED] Fixed Decay's size and from now on it should apply Decay on every player that stands inside.
  • [FIXED] Orb of Corruption and Orb of Corrosion's damage shouldn't crit anymore.
  • [FIXED] Decay's damage shouldn't crit anymore.



Last edited by Flamestalker on 23-10-2017, 22:33:06; edited 23 times in total
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soul1995678

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Post Posted: 14-10-2017, 10:58:50 | Translate post to: ... (Click for more languages)

Odyn: red and yellow marks don't work, The adds still have the shield after taken to the right color
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Flamestalker

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Post Posted: 14-10-2017, 12:35:52 | Translate post to: ... (Click for more languages)

soul1995678 wrote:
Odyn: red and yellow marks don't work, The adds still have the shield after taken to the right color

works for me, please bring a proof when you doubt about smth

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kindzor

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Post Posted: 14-10-2017, 13:11:05 | Translate post to: ... (Click for more languages)

Odyn, HC
I belive that K and N mark are reversed.

N mark should be red but it is yellow. The mob with the N mark dies only at the K mark which for some reason has red color.

Long story short, Mobs die at the matching color NOT at their MARK and the boss has increase damage because they do not die at the right spot.

This is happening only to the red(N) and yellow(K) mark, the ones closer to odyn.

As you can see in the screenshot the marks and their colors ar reversed for K and N https://imgur.com/a/Ilovc

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CocoDev

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Post Posted: 14-10-2017, 14:00:06 | Translate post to: ... (Click for more languages)

Ok, thank you. When we tested everything worked perfect. But its an easy fix.
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norbert.pls
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Post Posted: 14-10-2017, 14:05:25 | Translate post to: ... (Click for more languages)

odyn

the 5 glowing fragments from spear of light should have the exact same speed as they do in Halls of Valor at odyn


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spuffy

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Post Posted: 14-10-2017, 14:05:28 | Translate post to: ... (Click for more languages)

Odyn Normal https://www.wow-freakz.com/spells.php?spell=228012 (wowhead link)
causes all players to resonate inflicting 4983000 to 5236000 Physical damage to allies within 5 yards doesn't work.

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minima

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Post Posted: 14-10-2017, 16:17:43 | Translate post to: ... (Click for more languages)

Odin Normal and Heroic
Spell: https://www.wow-freakz.com/spells.php?spell=227500&&name=branded
Bug: after the mob is killed the spell dont disapear and empower Odin ability https://www.wow-freakz.com/spells.php?spell=229644&&name=unerring-blast
Proof : https://imgur.com/a/AkerO

Before u delete again atleast check the image. thanks in advance


edit flame: read the first post please



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CocoDev

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Post Posted: 14-10-2017, 16:25:38 | Translate post to: ... (Click for more languages)

minima wrote:
Odin Normal and Heroic
Spell: https://www.wow-freakz.com/spells.php?spell=227500&&name=branded
Bug: after the mob is killed the spell dont disapear and empower Odin ability https://www.wow-freakz.com/spells.php?spell=229644&&name=unerring-blast
Proof : https://imgur.com/a/AkerO

Before u delete again atleast check the image. thanks in advance


edit flame: read the first post please

the spell that empowers odyn's ability in that photo is dissapeared

Update @ 14-10-2017, 17:25:38

Odyn

  • [FIXED] Horn of Valor (wowhead link) (wowhead link) causes all players to resonate inflicting 4983000 to 5236000 Physical damage to allies within 5 yards doesn't work
  • [FIXED] Fixed an issue where Odyn was summoning the Draw Power colors in a wrong order.

kindzor wrote:
Odyn, HC
I belive that K and N mark are reversed.

N mark should be red but it is yellow. The mob with the N mark dies only at the K mark which for some reason has red color.

Long story short, Mobs die at the matching color NOT at their MARK and the boss has increase damage because they do not die at the right spot.

This is happening only to the red(N) and yellow(K) mark, the ones closer to odyn.

As you can see in the screenshot the marks and their colors ar reversed for K and N https://imgur.com/a/Ilovc

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norbert.pls
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Post Posted: 14-10-2017, 17:58:42 | Translate post to: ... (Click for more languages)

Helya:

The breath sometimes does not hit the raid and does not spawn oozes on its trail. I believe she does it in the texture as we get one shot a little after the breath.

The tentacles in P2 should spawn all at once. no exceptions


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CocoDev

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Post Posted: 14-10-2017, 18:11:59 | Translate post to: ... (Click for more languages)

norbert.pls wrote:
Helya:

The breath sometimes does not hit the raid and does not spawn oozes on its trail. I believe she does it in the texture as we get one shot a little after the breath.

The tentacles in P2 should spawn all at once. no exceptions



The tentacles should not be spawned all at once in phase 2 here is the proof https://youtube.com/watch?v=SUnSL9LDqMA&t=264:


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norbert.pls
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Post Posted: 14-10-2017, 18:20:54 | Translate post to: ... (Click for more languages)

it should on normal and heroic
HC:
https://youtube.com/watch?v=q0wCqhsruDM:



NM:
https://youtube.com/watch?v=0JP8ktBs7uk:



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CocoDev

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Post Posted: 14-10-2017, 18:34:52 | Translate post to: ... (Click for more languages)

norbert.pls wrote:
it should on normal and heroic
HC:
https://youtube.com/watch?v=q0wCqhsruDM:



NM:
https://youtube.com/watch?v=0JP8ktBs7uk:



It was like that untill i removed the script because i saw that movie from method.

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romafia92

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Post Posted: 14-10-2017, 20:11:05 | Translate post to: ... (Click for more languages)

[FIXED] Fixed an issue where Odyn was summoning the Draw Power colors in a wrong order. - Not live yet


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yeul

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Post Posted: 14-10-2017, 20:12:03 | Translate post to: ... (Click for more languages)

Helya Problem
DHs can't use Felblade

Proof: https://imgur.com/a/w4V1k



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