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[Raid] Trial of Valor
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Triggerlolx

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Post Posted: 17-10-2017, 21:53:47 | Translate post to: ... (Click for more languages)

Horn of Valor at Odyn is totally broken, according to this video https://youtube.com/watch?v=BbOh7eEmrTw:

it should have 30 sec cd - Horn of Valor - 35 sec cd - Horn of Valor - 40 sec cd and so on. How it works now: it has like totally random cd (anything from 0-20 sec), sometimes he casts it twice in row.



Last edited by Triggerlolx on 17-10-2017, 22:04:57; edited 1 time in total
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Brigadee

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Post Posted: 17-10-2017, 22:02:40 | Translate post to: ... (Click for more languages)

Odyn Bugs:

1) Hymdall and Hyrja is casting Horn of Valor and Shield of Light in same time, leading to a huge amount of dmg on raid.
Proof:
Spoiler:

There should be ~10seconds between each of them 24/7.
This is happening because after we kill first set of adds / odyn uses unerring blast , hymdall is casting around 4-5 Horn of Valor in a row, breaking up the timer.
Video:


2) Blue and Green Rune adds are bugged.
When Blue add fixes you, you have blue aura around your corpse, but on debuffs you have green aura, this leading most of time the player on a big confusion, since the players are used to look on debuffs.
Not sure if is same with green add fixing you & blue rune on debuff, but 100% sure on blue add & green debuff.

3) Spear of Light that Odyn is summoning on 2nd phase seems to have the Area Damage a bit larger than the visual effect.

About 3rd phase didnt had a chance to check it because couldn't reach it yet.

@cocodev



Holy Paladin 7.1.5 Guide

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Warbike

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Post Posted: 17-10-2017, 22:36:07 | Translate post to: ... (Click for more languages)

Guarm's Checkpoint bugged spawn location. When you release spirit after wip with Helya(last boss), you respawn under the wood bridge where Guarm was.

Proof:

Before spirit release: https://imgur.com/LFM8UcS
After spirit release:https://imgur.com/EBL90pR

Thanks for reading!



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CocoDev

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Post Posted: 17-10-2017, 22:57:52 | Translate post to: ... (Click for more languages)

Warbike wrote:
Guarm's Checkpoint bugged spawn location. When you release spirit after wip with Helya(last boss), you respawn under the wood bridge where Guarm was.

Proof:

Before spirit release: https://imgur.com/LFM8UcS
After spirit release:https://imgur.com/EBL90pR

Thanks for reading!


Fixed, live after next restart!

Update @ 17-10-2017, 23:57:52

Triggerlolx wrote:
Horn of Valor at Odyn is totally broken, according to this video https://youtube.com/watch?v=BbOh7eEmrTw:

it should have 30 sec cd - Horn of Valor - 35 sec cd - Horn of Valor - 40 sec cd and so on. How it works now: it has like totally random cd (anything from 0-20 sec), sometimes he casts it twice in row.


Brigadee wrote:
Odyn Bugs:

1) Hymdall and Hyrja is casting Horn of Valor and Shield of Light in same time, leading to a huge amount of dmg on raid.
Proof:
Spoiler:

There should be ~10seconds between each of them 24/7.
This is happening because after we kill first set of adds / odyn uses unerring blast , hymdall is casting around 4-5 Horn of Valor in a row, breaking up the timer.
Video:


2) Blue and Green Rune adds are bugged.
When Blue add fixes you, you have blue aura around your corpse, but on debuffs you have green aura, this leading most of time the player on a big confusion, since the players are used to look on debuffs.
Not sure if is same with green add fixing you & blue rune on debuff, but 100% sure on blue add & green debuff.

3) Spear of Light that Odyn is summoning on 2nd phase seems to have the Area Damage a bit larger than the visual effect.

About 3rd phase didnt had a chance to check it because couldn't reach it yet.

@cocodev



Fixed Hymdall's timers, this was the main problem why the timers were *** up.
About the blue and green rune it was just the icon wrong (visual), now it is fixed.
Spear of light area damage is the same as it the area of effect damage did multiple checks to be sure.

Fixes after next restart!


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Pinocchio Evreiesc
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Post Posted: 17-10-2017, 22:59:47 | Translate post to: ... (Click for more languages)

About the horn of valor issue (was editing my post while someone else posted about it before me) Wowhead states it is cast every 35 seconds but this is not the case. From what i can see in this retail vid i checked:

1st horn is 8 seconds after pull
2nd horn is 20 seconds after 1st
-
keepers spawn around this time
-
3d horn is 26 seconds after 2nd
4th horn is 34 seconds after 3rd
5th horn is 52 seconds after 4th
And this is where guilds were finishing first phase.

https://youtube.com/watch?v=8Sjuzoqd9UQ:



------------------------------------------------------------------------------
On our server its like this:

1st is 8 seconds after pull
2nd is 21 seconds after 1st (so far so good)
-
keepers spawn around this time
-
3rd is 10 seconds after 2nd
4th is 10 seconds after 3rd
5th is 10 seconds after 4th
6th is 14 seconds after 5th
7th is 7 seconds after 6th
8th is 14 seconds after 7th
9th is 7 seconds after 7th

and keeps repeating like this 14-7-14-7 untill you end the phase.

https://youtube.com/watch?v=ZZqEyF4Yvn4:


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CocoDev

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Post Posted: 17-10-2017, 23:02:29 | Translate post to: ... (Click for more languages)

Pinocchio Evreiesc wrote:
About the horn of valor issue (was editing my post while someone else posted about it before me) Wowhead states it is cast every 35 seconds but this is not the case. From what i can see in this retail vid i checked:

1st horn is 8 seconds after pull
2nd horn is 20 seconds after 1st
-
keepers spawn around this time
-
3d horn is 26 seconds after 2nd
4th horn is 34 seconds after 3rd
5th horn is 52 seconds after 4th
And this is where guilds were finishing first phase.

https://youtube.com/watch?v=8Sjuzoqd9UQ:



------------------------------------------------------------------------------
On our server its like this:

1st is 8 seconds after pull
2nd is 21 seconds after 1st (so far so good)
-
keepers spawn around this time
-
3rd is 10 seconds after 2nd
4th is 10 seconds after 3rd
5th is 10 seconds after 4th
6th is 14 seconds after 5th
7th is 7 seconds after 6th
8th is 14 seconds after 7th
9th is 7 seconds after 7th

and keeps repeating like this 14-7-14-7 untill you end the phase.

https://youtube.com/watch?v=ZZqEyF4Yvn4:



Yep that s exactly how you said on mythic difficulty., apparently they were called 2 times or even 3 times in a row.

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Pinocchio Evreiesc
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Post Posted: 17-10-2017, 23:09:05 | Translate post to: ... (Click for more languages)

Quote:

Yep that s exactly how you said on mythic difficulty., apparently they were called 2 times or even 3 times in a row.



Right, glad its sorted, i scrolled up and read you fixed it already. sorry for the useless post.

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Shocker

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Post Posted: 17-10-2017, 23:37:07 | Translate post to: ... (Click for more languages)

Quote:
[FIXED] Releasing spirit while nearby helya causes player to aggro her again


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Warbike

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Post Posted: 17-10-2017, 23:51:05 | Translate post to: ... (Click for more languages)

WoW Freakz Link: https://www.wow-freakz.com/spells.php?spell=227967&&name=bilewater-breath

Bug description: When Helya does Bilewater Breath, first time work as intend, but second time it doesn't because Slimes are spawned in the water that cause waste time to reach their location with all the DPS, then kill them.

How it should work: Slimes have to spawn in the Bilewater Breath's frontal cone.

Proof:
First Slimes Spawn: https://imgur.com/gvy52fR
Second Slimes Spawn: https://imgur.com/VsizwV4


Thanks for reading



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magda

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Post Posted: 18-10-2017, 06:56:55 | Translate post to: ... (Click for more languages)

Odyn heroic
Valajar runebearer should lose their shield when the boss transition to the next phase so they can be killed
proof : min 5:58 (phase 1 -2) and 9:55 (phase 2-3)
https://youtube.com/watch?v=FNLv6srhc-U:



on freakz when u transition with adds they got permanent imunity https://imgur.com/a/nV7TP

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nEwBsTyLe

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Post Posted: 18-10-2017, 20:45:33 | Translate post to: ... (Click for more languages)

Fixed Hymdall's timers, this was the main problem why the timers were *** up.

i dont know if this is live or not but still happen in raid

Spoiler:

hyrja shield of light with hymdall horn of valor



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CocoDev

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Post Posted: 18-10-2017, 21:32:35 | Translate post to: ... (Click for more languages)

nEwBsTyLe wrote:
Fixed Hymdall's timers, this was the main problem why the timers were *** up.

i dont know if this is live or not but still happen in raid

Spoiler:

hyrja shield of light with hymdall horn of valor


Test tomorrow, it might not be live yet.

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Magicqtz

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Post Posted: 19-10-2017, 17:22:46 | Translate post to: ... (Click for more languages)

As demon hunter you can't use https://www.wow-freakz.com/spells.php?spell=232893&&name=felblade on Heyla.

"No pathing unavailable"


https://worldofwarcraft.com/en-gb/character/sylvanas/mostfckedup
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CocoDev

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Post Posted: 19-10-2017, 22:47:20 | Translate post to: ... (Click for more languages)

geknnt wrote:
Helya
Spell : https://www.wow-freakz.com/spells.php?spell=227967&&name=bilewater-breath
Bug report : adds are spawning in the water from the breath
Proof : https://imgur.com/a/mbQbk


I have no idea how this happened to you, i 've been testing helya today on live server with 30 players and we had 7 wipes specially to test bilewater breath and corrupted breath and with 5-6 seconds spawn delay because of the lag and it never happened. Why is this happening to your guild "only" i have no idea. I tested it with 3 different guilds, 25 players or more on live server and we didn't encountered this issue.

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geknnt

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Post Posted: 19-10-2017, 22:54:52 | Translate post to: ... (Click for more languages)

CocoDev wrote:
geknnt wrote:
Helya
Spell : https://www.wow-freakz.com/spells.php?spell=227967&&name=bilewater-breath
Bug report : adds are spawning in the water from the breath
Proof : https://imgur.com/a/mbQbk


I have no idea how this happened to you, i 've been testing helya today on live server with 30 players and we had 7 wipes specially to test bilewater breath and corrupted breath and with 5-6 seconds spawn delay because of the lag and it never happened. Why is this happening to your guild "only" i have no idea. I tested it with 3 different guilds, 25 players or more on live server and we didn't encountered this issue.


Trust me i have no idea why is this happening and i'm not trying to blame or say anything bad like other from our guild, not everyone is the same as some well-known personalities, if i could change their behaviour i would.
About the bug, it lasted for the last 3 try's we did, the breath hit the right area of the raid, only the adds were spawning in China. We had no explanation neither , it was on heroic diff



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