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7.2 Mage Tower Challenges - related bugs
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zeus157

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Post Posted: 03-05-2019, 16:46:46 | Translate post to: ... (Click for more languages)

Is archmage xylem working fine now ?


Last edited by zeus157 on 03-05-2019, 17:22:23; edited 4 times in total
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indil

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Post Posted: 03-05-2019, 16:56:22 | Translate post to: ... (Click for more languages)

Description: On priest holy when i try to use Shackle Undead on one enemy, my allies shouldn't attack him, but they do it actually.
Proof: https://youtube.com/watch?v=bEhD6KWItsM:




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Suenwo

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Post Posted: 03-05-2019, 17:13:25 | Translate post to: ... (Click for more languages)

WoW Freakz Link: The highlord returns

Bug Description: kill credit should be counted while dead.

Proof:

http://prntscr.com/njz5z3



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indil

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Post Posted: 03-05-2019, 21:55:07 | Translate post to: ... (Click for more languages)

Description: Hunter Marksmanship Binding Shot should make sticking Karam, but on Freakz doesn't happen.
Proof: https://youtube.com/watch?v=uyB3AvGP9Yw:






Last edited by indil on 02-06-2019, 17:05:53; edited 1 time in total
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Tsen

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Post Posted: 03-05-2019, 23:05:21 | Translate post to: ... (Click for more languages)

WW monk mage tower -- after u kill first boss (that cow) u have to kill second boss (that worm) but somehow always as i kill cow, i am going to kill worm deal some dmg and he just vanish, he aint supposed to dig to the ground in this phase anymore, got no proof for that just this one, if u kill cow while worm is dugged, he wont appear even after some time ( https://www.youtube.com/watch?v=9VU9FRahI8I )
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ducktoast

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Post Posted: 03-05-2019, 23:42:34 | Translate post to: ... (Click for more languages)

The Highlord's Return:
Nether horror's (https://www.wowhead.com/npc=118044/nether-horror) melee attacks are supposed to apply a debuff called "psytalons" that increases arcane damage taken by 10%: https://www.wow-freakz.com/spells.php?spell=234461 (wowhead link)

Instead psytalons is an ability that hits like a truck (400K+ ARCANE on a tank with defensives up) on each of their melee attacks:
https://imgur.com/a/19xg6Wt

-You can see in the changelog that at one point this ability inflicted SHADOW damage, but that was removed.


Put them WaaAaaay up inside there, as far as they can fit. Somebody's gotta do it, Morty
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alecsrko

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Post Posted: 03-05-2019, 23:55:31 | Translate post to: ... (Click for more languages)

WoW Freakz Link: https://www.wow-freakz.com/npc_finder.php?npc=115244&&name=archmage-xylem

Bug description: Upon entering his second phase, after going invisible and casting the clones, he should NOT move (he comes towards the player in that shimmer). After this, when you get to his location, the clones are supposed to dissapear and he should become targetable.

Proof:
https://youtube.com/watch?v=rV4rqiHDgAo&t=150:

(you can see at the time I linked the video, and also at 3:40)



Last edited by alecsrko on 05-05-2019, 21:15:33; edited 1 time in total
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bladekeeper

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Post Posted: 04-05-2019, 00:47:53 | Translate post to: ... (Click for more languages)

Girouette wrote:
bladekeeper wrote:
Blood DK: Inquisitor Variss should be able to get gripped by DK. Also the knock back distance is too much here. for example i was on the edge of the zone and i got knocked out toward the other edge and fell down and died. i can't record videos so im empty handed, but you can check it out.
Ret Paladin: Repentance has some sort of bug for this scenario. the visual buff is on target but it actually brokes after like 5 or 6 secs.


Monk's paralysys also lasts for 4 or so seconds on Variss and also on feltotem's fall stage boss, maybe this is intented


Nah. look at the wow head page, you can even see the repentance usage is mentioned as 15 sec.



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rhodin

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Post Posted: 04-05-2019, 10:01:40 | Translate post to: ... (Click for more languages)

For Havoc challenge,

During arcane phase transmission (arcane annihilation) if you dont pre cc him he does not stay stationary and you can not get him out of invisibility. please fix it and make him not move as he should be during this phase.
Also during phase transmission the player gets constant hard ticking dmg (darkness if i am correct ,500k ticking dmg) that should not happen, based on the guide videos, that kills the player off in 3 second
Also in arcane phase the draw power sometimes channels fully in like 0.5 sec and uninterruptable.

Best regards



Last edited by rhodin on 04-05-2019, 10:07:16; edited 2 times in total
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indil

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 04-05-2019, 12:05:19 | Translate post to: ... (Click for more languages)

The God-Queen's Fury
Description:
  • The runes are hardly visible when they appear on the fel puddle, and sometimes they are not reachable cause are too spread. I saw a lot of videos and seems runes should spawn at the circle inside and not out of there.
  • The runes should appear immediately after the passage of Val'kirs as the video shows.
  • The hole to avoid damage of Val'kirs incoming should be a little bigger.
  • In one of encounters i got Dark Wings, Bladestorm and Runic Detonation in the same time, and that is an impossible damage to avoid.
  • Sometimes i got 2 times Dark Wings, 1 of those before they started to move - proof: (http://prntscr.com/nkb2zr)

Proof: https://youtube.com/watch?v=zPM2NCbILLE:






Last edited by indil on 04-05-2019, 19:33:57; edited 12 times in total
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bewilder

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Post Posted: 04-05-2019, 12:58:43 | Translate post to: ... (Click for more languages)

rhodin wrote:
For Havoc challenge,

During arcane phase transmission (arcane annihilation) if you dont pre cc him he does not stay stationary and you can not get him out of invisibility. please fix it and make him not move as he should be during this phase.
Also during phase transmission the player gets constant hard ticking dmg (darkness if i am correct ,500k ticking dmg) that should not happen, based on the guide videos, that kills the player off in 3 second
Also in arcane phase the draw power sometimes channels fully in like 0.5 sec and uninterruptable.

Best regards


Beside havoc, arms warrior also supposed to not get darkness debuff that slows you down and deal hard ticking damage.

https://youtube.com/watch?v=uTkBje5_2dI&t=298:



Look at 5:05, when arcane annihilation phase transition begin. He wasn't slowed and not taking ticking damage, he did took like 470k but that was from the prismatic shock (xylem's immage).

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microk2

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Post Posted: 04-05-2019, 13:39:07 | Translate post to: ... (Click for more languages)

ducktoast wrote:
The Highlord's Return:
Nether horror's (https://www.wowhead.com/npc=118044/nether-horror) melee attacks are supposed to apply a debuff called "psytalons" that increases arcane damage taken by 10%: https://www.wow-freakz.com/spells.php?spell=234461 (wowhead link)

Instead psytalons is an ability that hits like a truck (400K+ ARCANE on a tank with defensives up) on each of their melee attacks:
https://imgur.com/a/19xg6Wt

-You can see in the changelog that at one point this ability inflicted SHADOW damage, but that was removed.


Effect #1 School Damage (Arcane)
Effect #2 Apply Aura: Mod % Damage Taken (Arcane)

What you say is invalid. We use the last build from blizzard for this spell


Micro, the Workaround master
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niko74

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Post Posted: 04-05-2019, 13:44:09 | Translate post to: ... (Click for more languages)

I have already made a topic but I might've missed the sub-forum. -

https://forum.wow-freakz.com/Broken-Shore-Mage-Tower-Cooldowns-Bl-debuff-Reset-t557736.html

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microk2

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Post Posted: 04-05-2019, 14:54:55 | Translate post to: ... (Click for more languages)

Stixjeat wrote:
Windwalker Monk Mage tower Scenario

WoW Freakz Link : https://www.wow-freakz.com/npc_finder.php?npc=117484&&name=jormog-the-behemoth
Bug description : After you defeat Tugar BloodTotem you are able to fight Jormog but a couple of seconds later into the fight with him Jormog goes underground and disappears.

Proof:

https://imgur.com/a/dEDAFcV

Edit : Seems like it got fixed! You can delete.


Fixed. Live after server restart


Micro, the Workaround master
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Mobb

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Post Posted: 04-05-2019, 15:06:30 | Translate post to: ... (Click for more languages)



WoW Freakz Link: https://www.wow-freakz.com/npc_finder.php?npc=115244&&name=archmage-xylem
Bug Description: Xylem isn't attackable during phase 3 (Phase 1 is the RPG speaking, Phase 2 is whatever, and phase 3 is the first clone phase). Whatever you do, he just comes to you and punches you. As you can see in the proof I got. Tried this 19! times and same bug occurs.
Proof: https://imgur.com/a/L2xCJNQ

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