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[REJECTED] [Shaman][Enhancement] Stormbringer and Windfury - Proc
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daikfunka

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Post Posted: 01-08-2020, 00:56:51 | Translate post to: ... (Click for more languages)

can we get a class mod to look at this issue already? the enhancement spec is really not fun to play anymore not wit this gameplay breaking bug still around
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Skillshot

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Post Posted: 01-08-2020, 17:30:28 | Translate post to: ... (Click for more languages)

There's certainly something wrong with enh, worst thing it's random.

Earlier when stormbringer used to proc of flametongue and frostband I think this issue was overlooked.
I posted a report previously:

Stormbringer proc is very inconsistent, most likely autoattacks stop proccing it at some point.

"Just a report, probably some RNG in the middle, not a bad idea to be checked by a class mod also


Did a few parses, attacking the target dummy for 5 minutes vs the Simcraft results (7.3.5_02) (300sec fight)

Number of stormstrike hits live:

1st parse - 95 Executes

https://imgur.com/Vybx0Gy

2nd parse - 104 Executes

https://imgur.com/cXvCXxB

vs Simcraft - 112 executes.



https://imgur.com/VOyM1Zr";

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Mordocc

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Post Posted: 02-08-2020, 05:51:58 | Translate post to: ... (Click for more languages)

we need attetion here because is the class with alot player love so much
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Pendenciera

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Post Posted: 05-08-2020, 04:48:21 | Translate post to: ... (Click for more languages)


At the end? where is the gm of shamans? isn't there?

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Shammybro

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Post Posted: 05-08-2020, 12:44:37 | Translate post to: ... (Click for more languages)

It's being looked into, calm down and if you want to be helpful provide any additional proof of it, whining wont help anyone
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Odinnadtsat

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Post Posted: 05-08-2020, 16:30:10 | Translate post to: ... (Click for more languages)

zeakey wrote:
Odinnadtsat wrote:

And at the end there is only a dry "At the moment it does on average 60% more damage than it should". Eh? Proof?

https://trello.com/c/DRiw6k1h/1028-shamanenhancement-flametongue-attack-incorrect-formula


Dear Odinnadtsat,

Sorry for a "dry 60%". The main purpose of that report was to establish the broken formula.

However, thanks to your criticism I've recalculated exact damage boost on freakz which is extra ~97.14%


Hi, Im kinda confused is it 97% or is it 57%? -> Screen: https://ibb.co/K6LmXQJ

But also, thank you very much for the further information and your great work in finding bugs for monks/shammys. You were my main motivation to reroll my main on Monk and I have to say that the class is really cool and strong! Oh and it's just nice to be part of the right team now - I hope that the Monk class will be even more bug free and stronger than it already is! Fck Enhancement -

greetz

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zeakey

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Post Posted: 05-08-2020, 18:16:44 | Translate post to: ... (Click for more languages)

Odinnadtsat wrote:
zeakey wrote:
Odinnadtsat wrote:

And at the end there is only a dry "At the moment it does on average 60% more damage than it should". Eh? Proof?

https://trello.com/c/DRiw6k1h/1028-shamanenhancement-flametongue-attack-incorrect-formula


Dear Odinnadtsat,

Sorry for a "dry 60%". The main purpose of that report was to establish the broken formula.

However, thanks to your criticism I've recalculated exact damage boost on freakz which is extra ~97.14%


Hi, Im kinda confused is it 97% or is it 57%? -> Screen: https://ibb.co/K6LmXQJ

But also, thank you very much for the further information and your great work in finding bugs for monks/shammys. You were my main motivation to reroll my main on Monk and I have to say that the class is really cool and strong! Oh and it's just nice to be part of the right team now - I hope that the Monk class will be even more bug free and stronger than it already is! Fck Enhancement -

greetz


That was due to mixing up artifact 1.13 with 1.13 Enhancmenet Shaman mod. Initially I thought it was the artefact mod. But after some digging it turned out to be a Enhancement Shaman aura mod which is present at all time. -

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Pendenciera

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Post Posted: 05-08-2020, 18:53:56 | Translate post to: ... (Click for more languages)

It is absurd to ask me for more evidence, when it is so easy to prove but here I leave more evidence. -

Information.
Character: Pendenciera.
Statistics: Agility: 56992.
Critical: 3371 - 18.43%
Haste: 16115 - 51.55%
Mastery: 14186 - 86.93% - which gives us an extra 3.48% to activate stormbringer and windfury.

Activation of stormbringer: 5% + 3.48% = 8.48%
Activation of windfury: 20% + 3.48% = 23.48%

In the next video you will see the following information

Valid hits to activate stormbringer: 1618 hits
216 Stormstrike right hand
113 Rockbiter
216 stormstrike left hand
61 lava lash
284 windfury right hand
597 hit melee
41 Crash Lightning
40 Flametongue
50 windfury left hand

therefore we had to be activated stormbringer: 137.2 times.

(1618 x 8.48%) / 100% = 137.2 times.

but it only got active 92 times.

Proof:

https://youtu.be/67HXh_ScQGs

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zeakey

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Post Posted: 05-08-2020, 20:48:10 | Translate post to: ... (Click for more languages)

Pendenciera wrote:
It is absurd to ask me for more evidence, when it is so easy to prove but here I leave more evidence. -


therefore we had to be activated stormbringer: 137.2 times.

(1618 x 8.48%) / 100% = 137.2 times.

but it only got active 92 times.

Proof:

https://youtube.com/watch?v=67HXh_ScQGs:




This is all great. But do you have trinity core Stormbringer formula from 7.3.5 or any archived documentation that indicates that the RNG proc rate is multiplicative and not solely based per ability or weapon swing statically?

Oh and also what makes you think that the proc chance is calculated from SUM of all the spells and hits that it can proc from. And not from sum of individual spell or swing group?

Because the evidence you provided indicates that you believe it is multiplicative and calculated via SUM of all abilities that can proc it. Where did you get that information?



Last edited by zeakey on 05-08-2020, 21:25:52; edited 5 times in total
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Skillshot

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Post Posted: 05-08-2020, 21:09:42 | Translate post to: ... (Click for more languages)

zeakey wrote:


This is all great. But do you have trinity core Stormbringer formula from 7.3.5 or any archived documentation that indicates that the RNG proc rate is multiplicative and not solely based per ability or weapon swing statically?

Because the evidence you provided indicates that you believe it is multiplicative. Where did you get that information?


Shouldn't matter if you have a large enough sample. An 8 minutes fight is more than enough to have the matter displayed and being looked into.

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Pendenciera

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Post Posted: 06-08-2020, 03:06:22 | Translate post to: ... (Click for more languages)

zeakey wrote:
Pendenciera wrote:
It is absurd to ask me for more evidence, when it is so easy to prove but here I leave more evidence. -


therefore we had to be activated stormbringer: 137.2 times.

(1618 x 8.48%) / 100% = 137.2 times.

but it only got active 92 times.

Proof:

https://youtu.be/67HXh_ScQGs


This is all great. But do you have trinity core Stormbringer formula from 7.3.5 or any archived documentation that indicates that the RNG proc rate is multiplicative and not solely based per ability or weapon swing statically?

Oh and also what makes you think that the proc chance is calculated from SUM of all the spells and hits that it can proc from. And not from sum of individual spell or swing group?

Because the evidence you provided indicates that you believe it is multiplicative and calculated via SUM of all abilities that can proc it. Where did you get that information?




I think you have to get off your pedestal, you're just saying that the shaman is fine, but there are 15 people who say that the Stormbringer procedure is incorrect and that I do not count those who do not enter the forum.


I leave you tests and now you want me to do your job, You just have to say that if there is a problem with the process, we will investigate and that's it.


and regarding your answer if it's a sum just look at the note in patch 7.2.5. https://es.wowhead.com/news=265638/world-of-warcraft-official-7-2-5-patch-notes

-

respect

I leave it there, since I see that there is no desire to fix the enhancer

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Skillshot

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Post Posted: 06-08-2020, 11:09:34 | Translate post to: ... (Click for more languages)

Skillshot wrote:
zeakey wrote:


This is all great. But do you have trinity core Stormbringer formula from 7.3.5 or any archived documentation that indicates that the RNG proc rate is multiplicative and not solely based per ability or weapon swing statically?

Because the evidence you provided indicates that you believe it is multiplicative. Where did you get that information?





What documentation are you mentioning mate? Every time you are checking a spell, you're referring to simcraft - do a basic simulation and see the amount procs there and calculate the percentage. At least this is how probability should work, do a reverse calculation.

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florinflo99

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Post Posted: 08-08-2020, 00:22:53 | Translate post to: ... (Click for more languages)

https://www.warcraftlogs.com/reports/PhBNTMncrDmfd6VZ/#fight=1&&type=auras&&source=7

Logs from wow freakz 7.8.2020 Enhancement shaman 91t 989 gear , here you can see 39 procs of stormbringer in 3:01 minutes compared to blizzard (181 sec:39 procs = 1 procs every 4.64 seconds)

https://www.warcraftlogs.com/reports/DJW2zCdR9vq6HkhZ#fight=3&&type=auras&&source=6 55 PROCS of STORMBRINGER in 3:00 minutes (180 sec:55procs=1 proc every 3,27 seconds)

also same boss https://www.warcraftlogs.com/reports/Cp29dYTHcrBjGKW8#fight=3&&type=auras&&source=30 64 PROCS in 3:22(202 sec:64procs=1 proc every 3,15seconds)


compared this logs you can see the diference of procs is aprox proc rate on blizzard on first case is 141,896% resulting 41,896% bigger then on freakz
for second log is 147,301% ,47,301% bigger then on freakz

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alone1996

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Post Posted: 08-08-2020, 15:31:24 | Translate post to: ... (Click for more languages)

dear staff and player ... think this post is good proof to show somethings is wrong with enhancement ... dont blame and dont flame dear users that u dont play shaman
compairing results not take to much time... pls check it
and according to up links from retail log if u check u know wind strike has 70-80% buff up time but now in freakz its on 50-55% buff up time.
970 ilvl agility 50818 crit25% haste 34% mastery 95%
https://www.warcraftlogs.com/reports/PhBNTMncrDmfd6VZ/#fight=1&&&&type=auras&&&&source=7
https://www.warcraftlogs.com/reports/DJW2zCdR9vq6HkhZ#fight=3&&&&type=auras&&&&source=6
https://www.warcraftlogs.com/reports/Cp29dYTHcrBjGKW8#fight=3&&&&type=auras&&&&source=30
https://imgur.com/6xESqnC => fight for 6min 52% wind strikes buff uptime
https://imgur.com/R7xt2dE aother ss fight for 5min 11s 50.02% wind wind strikes buff uptime
very lower percent than retail !!!



Last edited by alone1996 on 08-08-2020, 18:40:05; edited 3 times in total
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Shammybro

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Post Posted: 09-08-2020, 01:06:13 | Translate post to: ... (Click for more languages)

There's really not much evidence here except people saying the average amount of procs is way lower than it should be (which I 100% agree with) but there's no real evidence or proof on why this happends, I've had numerous people test it out with me and so far no one found any concrete info on why this is heppening, even asked a dev to check the auto attack procs and by his words its fine, spec is in a bit of a rough position atm, so any useful input will be appreciated.
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  Topic locked


Topic is closed, you cannot post any messages in it anymore

Locked by Shammybro, 08 August 2020 23:06



 
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