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BWD - Omnotrom Defense System
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arnisgd

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Post Posted: 24-02-2012, 16:59:09 | Translate post to: ... (Click for more languages)

Zohlomg wrote:
It is normal for pets to trigger the shields, you should not fail at that.

About the energy decay, on normal the boss loses 1 energy every 900ms(0.9 seconds) and on heroic difficulty it loses 1 energy every 600ms. It is 100% BLIZZLIKE at energy decay system.

Melee range? We have made it higher, is it still low?

Lightning conductor on pets - Valid, will be fixed.


Yes still low. And ofcourse thanks for all the fixes you already done!!

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IamLegend

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Post Posted: 24-02-2012, 17:14:16 | Translate post to: ... (Click for more languages)

@Zohl : Hmmmm so basically, on heroic difficulty, you have about 2-3 robot activations more than normal difficulty, like 2 more poison bombs / activation cycle and a little more damage on spells?
If the encounter goes as planed, that shouldn't be a problem.

The trick about this baws encounter is an excellent raid positioning and timing.
This could need some more practice for 25 man raids but hell, it's a weekend. We have all the time to make attempts on it. -

PS: Like the fellow member who posted above me, thanks a lot for your hard work. - On the next Freakz meeting, be sure to get drunk, beers are on me. -


PS2: Out of curiosity.... Do you use a 3rd party piece of software to alter the server's mysql database with the fixes you do?
Im asking this because, back in the good days, i used to work on the mangos database and had a really nice set of php scripts made by myself in order to alter the gameserver database really fast.
Sorry for the off-topic question, if you feel like answering it, feel free to pm me about it. -


Quinwaz wrote:
Trebuie sa ma prezint si eu?
Nume: Marian
Nume in Game: Quinwaz
Despre Mine: Am Nasu Mare -

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Catalepsia

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Post Posted: 24-02-2012, 17:28:05 | Translate post to: ... (Click for more languages)

niotex wrote:
https://www.wow-freakz.com/spells.php?spell=92036 (wowhead link) Vizual merge bine, dar dmg da ca si cum spellul ar fi pe tank.


This could be a good fix. Or it's already done ? Didn't have the patience to read all 7 pages.



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raxxar

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Post Posted: 24-02-2012, 18:20:15 | Translate post to: ... (Click for more languages)

The part with the pets is fine - they should activate shields.
But what we are doing when non controllable pets like - demo's imps, risen ghouls, blood parasites, stoneskin gorgoyle(no unholy. but still need to mention it) and some other summoned pets , start to attack ? Is anyone sure about their attacks? And what about the shamans passive triggering of their lighting shield on Electron's lighting -. The searing totem shouldn't do it too i think. I can't confirm any of these, but everyone can share their experience so do it - .
The aquiring target is even beneficial now -



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crysty3h

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Post Posted: 29-02-2012, 11:11:00 | Translate post to: ... (Click for more languages)

Inca o problema ce ar trebui luata in considerare si care din cate am vazut se anuntase acu ceva vreme ca fiind fixata.
La acesti bosi daca iei wipe cand intri iar in instanta nu mai incepi cu acelasi bos si ar trebui sa ramana activ parerea mea cel care a ramas cu energie mai multa la wipe.

Atasez acest video care confirma schimbarea lor la wipe + se pot observa foarte usor cum functioneaza anumite abilitati ale bosului si se poate face comparatie cu scriptul actual.

https://youtube.com/watch?v=1GHBMAwwgmg:



Nu stiu cum sta treaba exact dar mele range de la care esti atacat de bosi e cam mare iar unii bosi sar pe un player (in faza intiala cand se activeaza) fara ca acesta sa-i faca dmg si este lovit cu mele de la un range considerabil de mare 30-40 yards.



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boscodeala

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Post Posted: 02-03-2012, 13:10:29 | Translate post to: ... (Click for more languages)

crysty3h wrote:
Inca o problema ce ar trebui luata in considerare si care din cate am vazut se anuntase acu ceva vreme ca fiind fixata.
La acesti bosi daca iei wipe cand intri iar in instanta nu mai incepi cu acelasi bos si ar trebui sa ramana activ parerea mea cel care a ramas cu energie mai multa la wipe.

Atasez acest video care confirma schimbarea lor la wipe + se pot observa foarte usor cum functioneaza anumite abilitati ale bosului si se poate face comparatie cu scriptul actual.

https://youtube.com/watch?v=1GHBMAwwgmg:



Nu stiu cum sta treaba exact dar mele range de la care esti atacat de bosi e cam mare iar unii bosi sar pe un player (in faza intiala cand se activeaza) fara ca acesta sa-i faca dmg si este lovit cu mele de la un range considerabil de mare 30-40 yards.


Ordinea ar trebui sa fie random de fiecare data indiferent de procentajul de energie la care ai luat wipe. Pe freakz incepe tot timpul cu arcanotron dupa care ordinea este random cred ca este un small price to pay pentru un script foarte bun in rest. Unicul bug ramas inca activ (din cate stiu eu) e cel de la acquring target in care tot damage-ul este dat pe tanc (ceea ce este destul de oke pentru toti care nu stiu a iesi din raid). Cat despre bossul care sa dea damage cand nu e in melee range nu am vazut-o niciodata poate nu ati dat voi intrerupt la ceva. E normal ca bossul sa sara in faza incipienta a acestuia pe un random target (de asta trebuie sa ii dea tancul TAUNT).





Rogue PVE All Spec Guide For 5.4.8

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crysty3h

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Post Posted: 03-03-2012, 11:30:35 | Translate post to: ... (Click for more languages)

Pai aici e problema ca nu e random am dat try-uri de cand s-a bagat bosu si probabil 100+ wipes si de fiecare data a inceput cu Arcanotron nu am vazut veci sa inceapa cu alt construct ceea ce este banal si enervent uneori.


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Zohlomg

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Post Posted: 03-03-2012, 11:53:57 | Translate post to: ... (Click for more languages)

Questions:

Q: Do they come in random order or is it like Maloriak's cauldron?
A: Arcanotrom first, the rest are randomized after each wipe

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crysty3h

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Post Posted: 03-03-2012, 14:24:32 | Translate post to: ... (Click for more languages)

Pai in filmuletul asta vad ca au inceput cu Magmatron First Activated Construct ceea ce aici nu se intampla. (Eu nu vorvesc de Random dupa ce a inceput fight ca asta este cum trebuie ci random inainte de fight care inca nu este implementat. -


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Sharkyman

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Post Posted: 03-03-2012, 15:39:40 | Translate post to: ... (Click for more languages)

Sharkyman wrote:
Zohlomg wrote:
    Mages getting disconnected while under the effect of Converted Power due to anti-hack system


NOT FIXED! Iar am luat disconnect!

am facut 9 mil dmg in 2 min (120k dps) si am luat iar disconnect


Sharkyman wrote:
was modified only to skip the anti hack under the effect of converted power? because for example if you apply combustion when u have left 2 sec of converted power there are 8 sec left where combustion deal large amount of dmg because of the debuffs u applied while u were under converted power effect(because no matter if converted power fades , combustion deals the same damage from the first tick till he expire) , so I think u should add another 10 seconds or so after the fade of the converted power.


Iar am luat disconnect din aceeasi problema? chiar trebuie postat de 100x sa reparati? Dosent Matter

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Zohlomg

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Post Posted: 03-03-2012, 15:48:20 | Translate post to: ... (Click for more languages)

crysty3h wrote:
Pai in filmuletul asta vad ca au inceput cu Magmatron First Activated Construct ceea ce aici nu se intampla. (Eu nu vorvesc de Random dupa ce a inceput fight ca asta este cum trebuie ci random inainte de fight care inca nu este implementat. -


e grele de inteles ce-am zis.

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Tamaie
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Post Posted: 03-03-2012, 19:18:28 | Translate post to: ... (Click for more languages)

crysty3h wrote:
Pai in filmuletul asta vad ca au inceput cu Magmatron First Activated Construct ceea ce aici nu se intampla. (Eu nu vorvesc de Random dupa ce a inceput fight ca asta este cum trebuie ci random inainte de fight care inca nu este implementat. -



Prietene ce e asa greu de inteles ca mereu se va incepe cu arcanotron si dupaai este random ordinea lor!!!!!

On: singurele buguri pe care le'am remarcat ar fi: gripul de la toxitron cu aoe de la magmatron sau lightning conductor de la electron si la spelul https://www.wow-freakz.com/spells.php?spell=79888&&name=lightning-conductor ar trebui sa tickuie dupa 2 secunde,nu instant cum il pune pe target!



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crysty3h

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Post Posted: 04-03-2012, 16:40:20 | Translate post to: ... (Click for more languages)

Da stiu asta - da vorbeam ca nu e normal sa inceapa tot timpul cu arcanotron


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ionut1989

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Post Posted: 04-03-2012, 18:04:33 | Translate post to: ... (Click for more languages)

Credeam ca ati zis ca ati rezolvat problema cu combustion la mag sa dea disconect da vad ca nu e adevarat.
Eu miam luat azi disconect azi intruna.
Asta e pe Evolution.

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Sharkyman

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Post Posted: 05-03-2012, 08:30:50 | Translate post to: ... (Click for more languages)

Sharkyman wrote:
Zohlomg wrote:
    Mages getting disconnected while under the effect of Converted Power due to anti-hack system


NOT FIXED! Iar am luat disconnect!

am facut 9 mil dmg in 2 min (120k dps) si am luat iar disconnect


Sharkyman wrote:
was modified only to skip the anti hack under the effect of converted power? because for example if you apply combustion when u have left 2 sec of converted power there are 8 sec left where combustion deal large amount of dmg because of the debuffs u applied while u were under converted power effect(because no matter if converted power fades , combustion deals the same damage from the first tick till he expire) , so I think u should add another 10 seconds or so after the fade of the converted power.


ionut1989 wrote:
Credeam ca ati zis ca ati rezolvat problema cu combustion la mag sa dea disconect da vad ca nu e adevarat.
Eu miam luat azi disconect azi intruna.
Asta e pe Evolution.


Nu prea suntem bagati in seama ionut - , e a3a oara cand postez si doar se fac ca nu vad postu si trec mai departe -

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