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arnisgd

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Post Posted: 22-02-2012, 13:20:01 | Translate post to: ... (Click for more languages)

I think he meant Lighning conductor... But i thing its just a luck, as far as i've seen it's totaly random. And YES timer are totaly messed up.
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niotex

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Post Posted: 22-02-2012, 15:23:59 | Translate post to: ... (Click for more languages)

https://www.wow-freakz.com/spells.php?spell=92036 (wowhead link) Vizual merge bine, dar dmg da ca si cum spellul ar fi pe tank.
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raxxar

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Post Posted: 22-02-2012, 16:02:25 | Translate post to: ... (Click for more languages)

About the aquiring target we know that it works as patch 4.3 - always damages the tank and if someone is stacked with him. But Niotex when u will post the video from HKP kill so we can learn how u avoid some of the other spells -
And none of the spells is dispelable so don't know what IamLegend meant. We tried all dispels except shaman's one.



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IamLegend

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Post Posted: 22-02-2012, 16:27:58 | Translate post to: ... (Click for more languages)

Aquiring target has nothing to do with the tank.
As far as i know, it usually targets a ranged character (correct me if im wrong please).
I didn't find anything unusual with it since it was only casted once or twice on my raid group and my resto druid was targeted both times. After the spell ended, no major damage was taken since i knew what to do and reacted in time.
I ran my a.s.s off away from the raid, while my DBM was issueing raid warnings to clear the path lol. -
I only had a problem with Lightning conductor because it always cast it on me at close intervals (basically kept me away from the raid for the whole boss phase). That was quite annoying because as a healer, being kept away from the raid, is a huge problem for the raid group, specially in a 10 man raid. -

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Post Posted: 22-02-2012, 18:01:28 | Translate post to: ... (Click for more languages)

Some fixes (will be live after next server restart, in 1 hour):
- Poison Bombs speed after slow debuff
- Hit box (melee range) increased
- Poison Protocol timer increased
- Shadow Conductor damage decreased
- Poison Bomb boom radius decreased
- Overcharged Power Generator grow time increased
- Less Chemical Clouds on normal mode
- Power Generator won't trigger the antihack anymore

About the timers, you can't really make them blizzlike, there are a lot of factors that need to be taken in consideration, so instead of going with the "OMG TIMERS ARE WRONG" attitude, tell me exactly which of them do you think should be taken in consideration that mustn't be in the same time.

raxxar wrote:
2. Flamethrower has much wider range than it should and is hitting persons that are not near or in front of the targeted player.
May be true, I will test it later and come up with a fix

raxxar wrote:
3. Dots are causing the unstable shield to cause damage when they are not supposed to.
Invalid

raxxar wrote:
8. Overcharged power generator is hitting outside the visual area ( maybe at around 25 yards range)
Invalid


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Last edited by Shocker on 22-02-2012, 18:18:34; edited 1 time in total
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Risetta

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Post Posted: 22-02-2012, 18:06:55 | Translate post to: ... (Click for more languages)

thanks for the fast fixes, keep up the good work!
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Toxyka

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Post Posted: 22-02-2012, 18:30:51 | Translate post to: ... (Click for more languages)

Thanks for the fixes! -----




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enjank

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Post Posted: 22-02-2012, 19:07:07 | Translate post to: ... (Click for more languages)

Yeah, really thank you for awesome fixes. Now as for timers I honestly see two ways: first you could decrease Chemical Bomb's (wowhead link) timer by 3-5 seconds and the second one is increasing every timer but Chemical Bomb by 3-5 seconds. Either way Incineration Security Measure (wowhead link) should get 2-3 seconds (if it's the second way then 5-6) increase just in case it comes at the same time as Electrical Discharge (wowhead link).
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Ezeky

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Post Posted: 22-02-2012, 20:04:47 | Translate post to: ... (Click for more languages)

IamLegend wrote:
Aquiring target has nothing to do with the tank.
As far as i know, it usually targets a ranged character (correct me if im wrong please).
I didn't find anything unusual with it since it was only casted once or twice on my raid group and my resto druid was targeted both times. After the spell ended, no major damage was taken since i knew what to do and reacted in time.
I ran my a.s.s off away from the raid, while my DBM was issueing raid warnings to clear the path lol. -
I only had a problem with Lightning conductor because it always cast it on me at close intervals (basically kept me away from the raid for the whole boss phase). That was quite annoying because as a healer, being kept away from the raid, is a huge problem for the raid group, specially in a 10 man raid. -


The Question is are you talking about Hc or normal cause on normal the DMG is ok even if you take it. but oN HC the magmatron is doing so much dmg that its kinda hard. Even consider that we most of the time get toxitron and magmatron at the same time so clauds increase DMG taken by spells and Magma and Topxic got the annoying habbit to use there spells at the same moment.

Our Guild did some tryes and it seems like the tank always get dmg even if he is behind the boss.

For the Lightning conductor I think the range is 10y so shoudent be an issue for the range. and going all the way to the end of the room will be a bad habbit since on HC you need to stack up fast when it changes to dark.

Posturi unite automat, 22-02-2012, 20:04:47

Shocker wrote:


About the timers, you can't really make them blizzlike, there are a lot of factors that need to be taken in consideration, so instead of going with the "OMG TIMERS ARE WRONG" attitude, tell me exactly which of them do you think should be taken in consideration that mustn't be in the same time.



The thing is, on the video's I saw of retail you never see a "Nefferan" ability when there is another ability going on. Its been used between others. (correct me if I'm wrong)

Dunno if its correct but it may make sense. I mean if nefferan uses his abilities combined with abilities of the normal its really hard some combinations will be wipe always.

The Timing of Poison cloud (neefera Grip) and Lightening conductor at the same time

Dark lightning conductor and electroniqal discharge is heavy dmg as well. (maybe this is normal hard to check this)

Poison cload grip and Magmatron AoE DMG at the same time.

hope this can help out.

See ya
Ezeky

And thx for the fixes ofc


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Risetta

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Post Posted: 22-02-2012, 20:16:35 | Translate post to: ... (Click for more languages)

https://www.wow-freakz.com/spells.php?spell=80157 (wowhead link) + https://www.wow-freakz.com/spells.php?spell=91519 (wowhead link) = wipe at the same time

50% more DMG + 15k tick /s into cloud + magmatron's aoe 12k without 50% of poison cloud.


ps: why the link says 14000 dmg / s? it should be 11700 to 12300 for incineration security measure not 14624.

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raxxar

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Post Posted: 23-02-2012, 00:34:11 | Translate post to: ... (Click for more languages)

Risetta the dmg has been decreased in further patches so its the correct one here for 4.0.6, but the thing is that i see taking 18-19 k dmg from the fire and 26-27 k with poison debuff -.
Also the http://wow2.freakz.ro/spells.php?spell=91472&&name=chemical-cloud ticks for around 2-3 times in second.
Anyway has been the server restarted so the latest fixes can work?



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IamLegend

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Post Posted: 23-02-2012, 11:31:31 | Translate post to: ... (Click for more languages)

I take back everything i said about this boss. We only had to figure out the script and sync up a little.
We did the normal 10 man run flawlessly last night. 10man HC shouldn't be a problem too.
The 25s would need some extra work since its harder to sync 25 people at the same time. -

I got the healer ring from him btw. -


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arnisgd

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Post Posted: 23-02-2012, 12:55:57 | Translate post to: ... (Click for more languages)

IamLegend wrote:
I take back everything i said about this boss. We only had to figure out the script and sync up a little.
We did the normal 10 man run flawlessly last night. 10man HC shouldn't be a problem too.
The 25s would need some extra work since its harder to sync 25 people at the same time. -

I got the healer ring from him btw. -


Am normal modes was already working perfect only hc modes are *** up.

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IamLegend

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Post Posted: 23-02-2012, 14:42:58 | Translate post to: ... (Click for more languages)

Well, theres not much of a difference between N and HC.
As far as i know in HC theres some more HP on the boss, +2 oozes (poison bombs) and a little more damage on the bosses spells.
However, the script itself is pretty much the same as normal. -
If your raid group is 100% synced and you manage above decently on normal mode, you should be just fine on HC as long as your rdps does their job right with the poison bombs which are by far the biggest threat in the encounter. -

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arnisgd

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Post Posted: 23-02-2012, 15:32:31 | Translate post to: ... (Click for more languages)

IamLegend wrote:
Well, theres not much of a difference between N and HC.
As far as i know in HC theres some more HP on the boss, +2 oozes (poison bombs) and a little more damage on the bosses spells.
However, the script itself is pretty much the same as normal. -
If your raid group is 100% synced and you manage above decently on normal mode, you should be just fine on HC as long as your rdps does their job right with the poison bombs which are by far the biggest threat in the encounter. -


Timer man timers thats what is wrong in hc mode...

Lets say you hvae toxitron and magmatron, you get griped in to a poison clowd and instantly get that mass fire dmg from magmatron... as they should nebver come at the same time, same with poison bombs or electron. in most cases two boses use their slkills at teh same time. and it always grants a wipe.

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