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BWD - Omnotrom Defense System
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Risetta

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Post Posted: 20-02-2012, 14:59:03 | Translate post to: ... (Click for more languages)

Quote:

5. 32M on 10N, 41.2M in 10HC? I don't think so, however, bring proof please.



Code:
http://www.youtube.com/watch?v=Qc96xRWb-mI


according to upload date of this video: 04.08.2011. and release date of 4.1 was 04.26.2011, so it was 4.0.6, and you can see patch notes of 4.0.6, sadly amount is not writen how much they decreased, but from video it can be seen 41.23m

here is the link of patch notes:

http://us.battle.net/wow/en/game/patch-notes/4-0-6

Omnotron Defense System

-There is now a 10-minute berserk timer on Heroic difficulty.
-Golem health has been reduced on Heroic difficulty.
-The damage dealt by Incineration Security Measure has been reduced.

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arnisgd

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Post Posted: 20-02-2012, 15:21:05 | Translate post to: ... (Click for more languages)

Zohlomg wrote:
raxxar wrote:
Heroic mode: (not sure for normal cause we did it immediately after the release of the bosses and didn't pay so much attention)
1.The timers for poison protocol and chemical bomb - he is gripping all and in the same moment releasing the adds which immediately touch someone because u are thrown on them.
2. Flamethrower has much wider range than it should and is hitting persons that are not near or in front of the targeted player.
3. Dots are causing the unstable shield to cause damage when they are not supposed to.
4. Physical damage from Magmatron and Toxitron is too high - i don't think 80-90 k hits are normal for 10 hc.
5. In patch 4.0.6 the Omnotron Def. System have 41.2 kk HP - here it is 48 kk.
6. Arcanatron is always releasing Power Generator in his feet while it should be on random place.
7. Shadow conductor damage is too high (not sure for this) - here its doing like 40-50 k at 15-20 y.
8. Overcharged power generator is hitting outside the visual area ( maybe at around 25 yards range)
And all the other bugs mentioned before.
Hope u can fix all these soon, so good luck in the hard work -


1. I don't think he can cast those two at the same time, but I will check the timers with Shocker.
2. We will check this too.
3. Why shouldn't this be triggered by DoTs anyway? However, I don't think it is triggered by DoTs, we had the same report about Arcanotrom's shield and it was incorrect, we tested.
4. I will lower the melee attacks on heroic modes. [Done]
5. 32M on 10N, 41.2M in 10HC? I don't think so, however, bring proof please.
6. That's incorrect, it should spawn under his feet, please check videos.
7. You get +10% damage 20yards, +20% damage at 30yards, etc. Unless you come with actual proof about the damage, we cannot nerf it.
8. We will check this too.


How about Meele range?
arnisgd wrote:
ONE MORE important bug for this boss is MEELE RANGE, its too small meelers are almost impossible to be on the bose all the time couse if you want to hit him you must to be inside of him. Meele range ATM is as small as is doesnt event fit to a boss its even smaller than a boss as it should be more than twice as biger as the boss. This problem persist on any targets in this server pvp, bosses, (still an chimaeron, as meelers should be able to fin in two rows on it and even one row its not always possible here) mobs, thashes, ECT. But on the omnotron its just abnormally small. If you need screen profs for that I can add some.

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raxxar

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Post Posted: 20-02-2012, 15:36:50 | Translate post to: ... (Click for more languages)

For the HP - 2nd proof.
Code:
[url]http://www.youtube.com/watch?v=i6PdyClEl4c[/url]

For the overcharged power generator i am wrong - sorry about it.



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IamLegend

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Post Posted: 20-02-2012, 15:54:13 | Translate post to: ... (Click for more languages)

Intrebare :
Ce arie in procente ocupa poison cloud-ul din suprafata totala a camerei din limitele de "CHEATER!" ?
Aseara am observat la un try ca atunci cand am facut kite pe Toxitron, poison cloud-ul ocupa "vizual" vreo 80 % din camera si ca efect, cam toata camera cu exceptia colturilor acesteia.
In plus, e normal ca aceeasi char sa ia de 4 ori consecutiv (la cooldown) debuful electric si de vreo 3 ori celalalt?
Asta e cam aiurea pentru ca ambele debufuri presupun sa ai o distanta "bunicica" de raid si daca esti healer si fugi din raid, raidul isi ia wipe. In 25 man, asta nu e un aspect prea tragic ca, de bine de rau, cu 6 healeri in raid, daca iti pleaca un healer ca are debuffuri, dar in 10 man, cu 3 healeri, 2 tanci si restul dps, tinand cont ca healul e la limita wipe-ului cam tot encounterul pt ca se ia damage in prostie, daca iti pleaca un healer din cei 3 din raid, minute bune de la debuffuri, wipeul e iminent. -

Noi ne-am documentat toti si am facut in jur de 15 tryuri (bineinteles, hack free, nu ca unii - ). -

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CelticFrost

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Post Posted: 20-02-2012, 16:23:03 | Translate post to: ... (Click for more languages)

crysty3h wrote:
And i'm not realy sure but in these youtube vid. https://www.wow-freakz.com/cata_spells.php?spell=80092 (wowhead link) deals damage if you stay in but here you get wiped even you stay some yards near them.
Poison Bomb Inflicts 73125 to 76875 Nature damage to enemies within 6 yards those 6 yards represent the diameter of poison bomb, so here you get damaged even you stay out of that bomb.

proof: Exploded near me not under me but damaged me and this is bad for raid members near a Poison bomb
http://img401.imageshack.us/img401/8186/wowscrnshot021912210244.jpg


Confirmed, please include the trigger area of efect on the poison bombs. They don't explode on contact but on 5 yards (maybe more) range of players. We have seen this many times on our raids, our ranged damage dealers dpsing the bombs and getting killed when the bombs were still far from them. I'll get a pic soon to support the report.

Thanks for your time, and congratulations for the good work already done!

Peace.

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Risetta

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Post Posted: 20-02-2012, 16:25:38 | Translate post to: ... (Click for more languages)

IamLegend wrote:
Intrebare :
Ce arie in procente ocupa poison cloud-ul din suprafata totala a camerei din limitele de "CHEATER!" ?
Aseara am observat la un try ca atunci cand am facut kite pe Toxitron, poison cloud-ul ocupa "vizual" vreo 80 % din camera si ca efect, cam toata camera cu exceptia colturilor acesteia.
In plus, e normal ca aceeasi char sa ia de 4 ori consecutiv (la cooldown) debuful electric si de vreo 3 ori celalalt?
Asta e cam aiurea pentru ca ambele debufuri presupun sa ai o distanta "bunicica" de raid si daca esti healer si fugi din raid, raidul isi ia wipe. In 25 man, asta nu e un aspect prea tragic ca, de bine de rau, cu 6 healeri in raid, daca iti pleaca un healer ca are debuffuri, dar in 10 man, cu 3 healeri, 2 tanci si restul dps, tinand cont ca healul e la limita wipe-ului cam tot encounterul pt ca se ia damage in prostie, daca iti pleaca un healer din cei 3 din raid, minute bune de la debuffuri, wipeul e iminent. -

Noi ne-am documentat toti si am facut in jur de 15 tryuri (bineinteles, hack free, nu ca unii - ). -


ENGLISH MAN ENGLISH? haven' you realised everybody posted in ENGLISH language except you? why couldn't you do that aswell?

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Zohlomg

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Post Posted: 20-02-2012, 16:55:15 | Translate post to: ... (Click for more languages)

CelticFrost - I don't think you will be able to test it anymore, as the mobs no longer explode / let the puddle behind them when they DIE, they will only do this while reaching the target.

Raxxar - I can see 45.2. Yes, I wear glasses, am I blind or something? Why do you say 41.2?

Arnisgd - Bosses melee range is taken under consideration and will most certainly be increased.

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arrowZ

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Post Posted: 20-02-2012, 17:02:37 | Translate post to: ... (Click for more languages)

Zohlomg wrote:
Raxxar - I can see 45.2. Yes, I wear glasses, am I blind or something? Why do you say 41.2?


https://youtube.com/watch?v=JJ_gXYDtnH4:




http://www.vine4you.com/v/5816803057991680

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Zohlomg

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Post Posted: 20-02-2012, 17:14:35 | Translate post to: ... (Click for more languages)

I modified the health of Omnotrom Defense System to 42,051,933 on 10Heroic mode.
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raxxar

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Post Posted: 20-02-2012, 18:06:00 | Translate post to: ... (Click for more languages)

On the video above go to 2:55 and watch till 3:05 and the way shadow conductor works - on approximately 25 y (max) it did 20 k dmg (5k resisted) and stacked it did 11 k dmg( 5k resisted) , so " 7. You get +10% damage 20yards, +20% damage at 30yards, etc. Unless you come with actual proof about the damage, we cannot nerf it." is wrong. And I am not asking for a nerf - just a clarification how it works here.


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Post Posted: 20-02-2012, 19:18:06 | Translate post to: ... (Click for more languages)

Uitati`va la magmatron pe h mode la https://www.wow-freakz.com/spells.php?spell=79501 (wowhead link) pentru ca are prea mare range..iei dmg si nu esti in flames !Vad ca daca cel cu fixate nu se misca nu se ia dmg in paralelul bosului,dar in spatele lui ,ca meler iei dmg si nu e normal.
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Post Posted: 21-02-2012, 01:03:56 | Translate post to: ... (Click for more languages)

Zohlomg wrote:
raxxar wrote:
Heroic mode: (not sure for normal cause we did it immediately after the release of the bosses and didn't pay so much attention)
1.The timers for poison protocol and chemical bomb - he is gripping all and in the same moment releasing the adds which immediately touch someone because u are thrown on them.
2. Flamethrower has much wider range than it should and is hitting persons that are not near or in front of the targeted player.
3. Dots are causing the unstable shield to cause damage when they are not supposed to.
4. Physical damage from Magmatron and Toxitron is too high - i don't think 80-90 k hits are normal for 10 hc.
5. In patch 4.0.6 the Omnotron Def. System have 41.2 kk HP - here it is 48 kk.
6. Arcanatron is always releasing Power Generator in his feet while it should be on random place.
7. Shadow conductor damage is too high (not sure for this) - here its doing like 40-50 k at 15-20 y.
8. Overcharged power generator is hitting outside the visual area ( maybe at around 25 yards range)
And all the other bugs mentioned before.
Hope u can fix all these soon, so good luck in the hard work -


1. I don't think he can cast those two at the same time, but I will check the timers with Shocker.
2. We will check this too.
3. Why shouldn't this be triggered by DoTs anyway? However, I don't think it is triggered by DoTs, we had the same report about Arcanotrom's shield and it was incorrect, we tested.
4. I will lower the melee attacks on heroic modes. [Done]
5. 32M on 10N, 41.2M in 10HC? I don't think so, however, bring proof please.
6. That's incorrect, it should spawn under his feet, please check videos.
7. You get +10% damage 20yards, +20% damage at 30yards, etc. Unless you come with actual proof about the damage, we cannot nerf it.
8. We will check this too.


Well zohl on 25hc our tank was hit by the construct between 80k-118k(this was the biggest hit) melee dmg.U said : 4. I will lower the melee attacks on heroic modes. [Done]. Well i think u should check that again because it's to much dmg on the tank,i mean melee attack from the construct.U can check that easy and everyone from my raid can confirm that.If u want i'll bring ss tomorrow i think.thank you and have fun!@~



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Zohlomg

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Post Posted: 21-02-2012, 08:29:23 | Translate post to: ... (Click for more languages)

It was not live last night, you still didn't get how fixes work?
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Suffer

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Post Posted: 21-02-2012, 11:08:49 | Translate post to: ... (Click for more languages)

Another thing i observed when i was doing the raid last night. When arcanotron is activated after a time he casts https://www.wow-freakz.com/spells.php?spell=79624 , all nice and good, on heroic mode nefarian alawys empowers arcanotron too fast and https://www.wow-freakz.com/spells.php?spell=79624 explode making almost imposible for healers and range dps to stay in it, it's like 5-10 secs maximum until it explodes.I saw on this movie that the first https://www.wow-freakz.com/spells.php?spell=79624 doesn't gets any empower at all all the times at first power generator .
Hope that can be fixed cuz this is very important for healers and rdps . Proof here https://youtube.com/watch?v=CRcqU5Bc0PI:

:





Last edited by Suffer on 21-02-2012, 11:13:06; edited 3 times in total
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Post Posted: 21-02-2012, 11:08:52 | Translate post to: ... (Click for more languages)

Why are we burning it in english guys? Other things that we saw last night: Poison Cloud is Actually larger than it should be (it affects players beyond it's graphical representation). I don't know if this should be happening (so do not should me) but they were Immune to taunt. Slow Effects still increased the add's movement speed (don't know if the restart fixed it). And that's about all.




Rogue PVE All Spec Guide For 5.4.8

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