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BWD - Omnotrom Defense System
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Risetta

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Post Posted: 23-02-2012, 15:33:42 | Translate post to: ... (Click for more languages)

jesus, it shouldnt be allowed to report bugs for everybody, lots of people don't even know the differences between normal and heroic...
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Zohlomg

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Post Posted: 23-02-2012, 15:35:19 | Translate post to: ... (Click for more languages)

Risetta wrote:
jesus, it shouldnt be allowed to report bugs for everybody, lots of people don't even know the differences between normal and heroic...


If somebody reports a bug, that doesn't mean we don't do some research before, altough we have watched lots of videos before this -.

Everything will be ok with the timers too, soon.

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Ezeky

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Post Posted: 23-02-2012, 17:06:56 | Translate post to: ... (Click for more languages)

Zohlomg wrote:
Risetta wrote:
jesus, it shouldnt be allowed to report bugs for everybody, lots of people don't even know the differences between normal and heroic...


If somebody reports a bug, that doesn't mean we don't do some research before, altough we have watched lots of videos before this -.

Everything will be ok with the timers too, soon.


Don't tell things we already know you guys will do, keep up the good work. -
Thx

See ya
Ezeky


If you never fail, you're not trying hard enough!


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IamLegend

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Post Posted: 23-02-2012, 17:14:41 | Translate post to: ... (Click for more languages)

@Arnisgd: What you said in your previous post makes a good point. However, the scenario you suggested can be avoided with a good raid positioning. For instance, have the bosses tanked in opposite corners of the room.
You can tank Tox in the right corner on the right side of jumbotron and he will spawn a small poison cloud in front of jumbo and have magmatron tanked in the exact opposite corner, facing the corner (with his back turned at the raid group.) The simultanious cast of the two spells will have ridiculously little effect on the raid group. By little, considering its a heroic encounter, i mean non critical amount of damage. -

Another tip i have for you is to cast Heroism when the rdps and healers are on the blue arcanotron spot on the group. The amount of dps outputed is insane, yet it doesnt steal aggro.
More than that, avoid using shammys for interrupts. For some reason shammys tend to have their interrupt ressisted quite often on this boss.

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raxxar

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Post Posted: 23-02-2012, 18:12:58 | Translate post to: ... (Click for more languages)

Shamans will miss with interrupts if they are not spell hit capped - if they are they will not. As for hero its all about personal preferencies.
When u get lighting conductor with death grip and his chain lighting someone will die. Because poison ticks faster than it should, conductor deals aoe dmg and lighting hits for 50 k dmg average. In the videos i saw only 1 time conductor and lighting were too close to going into death grip but the timer for them was finished on the exact moment when grip started. As for Magmatron's ( our beloved Megatron - ) on all the videos i saw and Toxi was active - Toxitron was using grip between incinerate meassurements .
Anyway we will not stop until they will be killed no matter what bugs are there for now ( Best try 18% so far so we are improving - )



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enjank

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Post Posted: 23-02-2012, 18:17:39 | Translate post to: ... (Click for more languages)

How do you think it's going to help when everyone gets gripped in to the cloud at the very same time when someone has Lightning Conductor (wowhead link) or when Magmatron uses Incineration Security Measure (wowhead link) ?
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Ezeky

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Post Posted: 23-02-2012, 19:05:16 | Translate post to: ... (Click for more languages)

Guys it ok now they know whats is going wrong what we think is wrong, so give them some time to fix it.

See ya
Ezeky


If you never fail, you're not trying hard enough!


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ionut1989

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Post Posted: 23-02-2012, 23:29:43 | Translate post to: ... (Click for more languages)

Ok azi am dat si noi try-uti pe 10hc la acest encounter.
Sunt cateva chestii care vreau sa le evidentiez o sa incerc sa stau sa aduc si proof la ce zic.

1 Hit boxu bossilor este cam mic (vb despre mele lati mai putea mari si voi putin)
2 Fazele cat timp sunt active Bosii sunt cam scurte prea scurte as zice cateodata nu tin nici 20 secunde.
3 Lightning Conductor da damage cat trebuie dar da de 2 ori mai rapid adica in timpul in care ar trb sa dea damage odata da de 2 ori.

Dupa kum am zis o sa incerc sa aduc si proofuri la acestea dar daca cineva mai observa asta va rog sa raportati.
Apropo asta se intampla pe Evolution.

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HrN

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Post Posted: 24-02-2012, 01:31:04 | Translate post to: ... (Click for more languages)

la punctul 2, nu ai dreptate, acel energia bossilor scade cu cate 1 pe secunda, deci practic in fiecare boss dai timp de 50 de secunde, dupa care faci switch pe urmatorul


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ovidiu_2311

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Post Posted: 24-02-2012, 02:26:25 | Translate post to: ... (Click for more languages)

HrN wrote:
la punctul 2, nu ai dreptate, acel energia bossilor scade cu cate 1 pe secunda, deci practic in fiecare boss dai timp de 50 de secunde, dupa care faci switch pe urmatorul


Dute pe hc si o sa vezi ca in 20 sec maxim se face switch, nici nu trece efectu de la BL ca deja s-a facut switch.



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IamLegend

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Post Posted: 24-02-2012, 09:34:10 | Translate post to: ... (Click for more languages)

Energia, din cate am observat, e influentata si de dps-ul pe care il dati pe boss.
Noi am luat wipe la ultimii 6 mil HP pe baws @10hc(we suck, i know) si avand dps foarte bun, energia nu scadea cu 1/secunda. Ii tickuia energia cu pana la 3 unitati cand se dadeau bursturile. -
Asta are sens pentru ca, daca dai dps prea mare, iar energia ar scadea doar cu 1pct/sec, ai avea sanse sa il bati doar cu 2 roboti activati. Astfel, daca energia scade pe masura dps-ului, indiferent cat dps dai, encoutnerul are cel putin 1 rotatie completa cu cei 4 roboti. -

Daca ai sincronizare, pozitionare buna a raidului si a pozitiei bosilor, death grip-ul si damage-ul de la lightning conductor pot fi evitate (deathgrip poate fi evitat, in timp ce aoe-ul de la lightning conductor, poate fi evitat si el, lasand doar single target damageul).
Daca la un erou de 130k HP (cum e druidul meu resto de exemplu), isi ia 50k dmg single target, nu e chiar o problema. -

Tinand cont ca faptul ca DBM-ul merge corect in timpul encounterului, as zice ca e destul de ok scriptul asa cum e acum.


Quinwaz wrote:
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Despre Mine: Am Nasu Mare -

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Suffer

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Post Posted: 24-02-2012, 12:04:09 | Translate post to: ... (Click for more languages)

O problema destul de nasoala e ca Electron pune https://www.wow-freakz.com/spells.php?spell=79888 pe peti, de la warlock si/sau hunter nu numai pe playeri ceea ce e destul de nasol => wipe'uri aiurea.Nu cred ca e normal sa fie asa, o sa ma documentez later sa aduc dovezi.


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MindBreaker

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Post Posted: 24-02-2012, 15:10:28 | Translate post to: ... (Click for more languages)

@suffer ai dreptate nu trebuie sa puna pe pets,companion,totems etc doar pe playeri si cred ca are si exceptie la tank.
@ionut1989 la punctul 2 ai dreptate dar nu in totalilate fiecare golem trebuie sa fie activ 90 de secunde (parca in video-ul de aliena @tankspot era treaba asta) asta inseamna ca trebuie sa fie 45 de secunde pana ajunge la 50 energy aici am facut cu stopwatch si au fost ~35 de secunde pana a ajuns la 50 energy.



4.0.6 Protection Paladin PvE Guide
4.3.4 Demonology Warlock PvE Guide

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IamLegend

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Post Posted: 24-02-2012, 16:33:21 | Translate post to: ... (Click for more languages)

Dupa cum am spus, nu cred ca energia are legatura cu ceasul ci cu damage incasat de boss.
Are logica sa fie cum zic eu, intrucat la un encounter, e normal sa treci prin cel putin o rotatie cu toti 4 robotii activati la timpul lor. -

@Restul : Renuntati la pets, e mult prea usor bossul daca prinzi ideea scriptului si te sincronizezi. Noi ne-am prins de asta si l-am facut ridicol de usor pe 10N, iar in seara asta o sa facem si heroicele+ 25n.
Chiar nu ai nevoie de buffurile de la pets sau dps-ul lor, serios. -


Quinwaz wrote:
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Nume: Marian
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Despre Mine: Am Nasu Mare -

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Zohlomg

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Post Posted: 24-02-2012, 16:39:41 | Translate post to: ... (Click for more languages)

It is normal for pets to trigger the shields, you should not fail at that.

About the energy decay, on normal the boss loses 1 energy every 900ms(0.9 seconds) and on heroic difficulty it loses 1 energy every 600ms. It is 100% BLIZZLIKE at energy decay system.

Melee range? We have made it higher, is it still low?

Lightning conductor on pets - Valid, will be fixed.

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