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Formule de dmg de 5.4.8 vs resil de 5.1
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raven3

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Post Posted: 27-05-2015, 15:29:19 | Translate post to: ... (Click for more languages)

Inca de pe PTR am observat ca ceva nu e in regula cu damage-ul. Si nu e doar la anumite clase. E la majoriatea.
Stiu ca Shokeru a incercat multe variante de base resil si valori la Battle Fatigue. Din cate stiu a ramas la 40% + resil pe Malevolent gear (care nu se vede pe gear dar se aduna el) + vreo 30% battle fatigue.
Dar damageul pare enorm. Am vorbit cu oameni care au jucat pe oficial si au zis ca aici cam toate clasele dau damage prea mare.

Acum care e problema.
Din punctul meu de vedere, problema e ca noi jucam acum cu valori de spelluri de pe 5.4.8 - multe dintre ele au fost crescute de la patch la patch . Iar asa dupa aproximatia mea la prima vedere dmgul total al claselor a crescut de pe 5.0 la 5.4.8 cu vreo cel putin 10-15% ... cel putin.

Sa vedeti cum a crescut dmgul cu fiecare patch ca sa va faceti o ideee.
O sa iau Hunterul drept exemplu.. dar asa e la toate clasele.

HUnter
patch 5.2
Aimed Shot now deals 10% more damage and cast time has been reduced to 2.5 seconds (was 2.9 seconds).
Chimera Shot now deals 25% more damage and heals the Hunter for 5% (was 3%) of their total health.
Survival
Black Arrow now deals 10% more damage.
Explosive Shot now deals 10% more damage.

patch 5.3
Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%. (asta e practic un increse de 10% la Attack powerul hunterului)

patch 5.4
Kill Command damage has been increased by 34%.
Aimed Shot now deals 450% ranged weapon damage (up from 350%).
Explosive Shot damage has been increased by 27%.

Ce cred eu ca ar trebui facut :
Trebuie cineva sa studieze putin si sa-si faca o parere generala cam cu cat a crescut damageul claselor (neafectat de gear desigur) de la patchul de pe care ne gearam pana la cel de unde ne luam valorile de damage.

Si daca de ex se ajunge la concluzia ca damage-ul a crescut cu 10% atunci sa crestem base resil cu 10% - de la 40% la 50%.

Ce ar mai trebui facut.
Sa se mai vada cu cat au crescut valorile de healing per total si daca se ajunge la o valoare aproximativa X sa se adauge la battle fatigue.

Astept pareri.



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Post Posted: 27-05-2015, 15:33:57 | Translate post to: ... (Click for more languages)

Eu sunt de parere ca trebuia bagat direct base resil din 5.4.8

Cum ai spus si tu clasele au fost afectate de diverse modificari pana in 5.4



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Amnezx

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Post Posted: 27-05-2015, 15:49:19 | Translate post to: ... (Click for more languages)

ryangg wrote:
Eu sunt de parere ca trebuia bagat direct base resil din 5.4.8

Cum ai spus si tu clasele au fost afectate de diverse modificari pana in 5.4

Base resil din 5.4.8 e 77% + ce mai ai pe gear faci in jur de 90%. Cu gearul asta ai da cam ~10-15k damage.



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ryangg

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Post Posted: 27-05-2015, 16:49:08 | Translate post to: ... (Click for more languages)

Amnezx wrote:
ryangg wrote:
Eu sunt de parere ca trebuia bagat direct base resil din 5.4.8

Cum ai spus si tu clasele au fost afectate de diverse modificari pana in 5.4

Base resil din 5.4.8 e 77% + ce mai ai pe gear faci in jur de 90%. Cu gearul asta ai da cam ~10-15k damage.


Nu cred ca dai 10-15k ..dar e mai fun decat sa iei one shot nu ?



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Post Posted: 27-05-2015, 17:17:24 | Translate post to: ... (Click for more languages)

Sincer e o idee marirea resilience-ului, dar asa e unele clase dau neasteptat de mult. In orice caz trecerea mai rapida la urmatorul patch nu cred ca se va face, de asemenea nici nu cred ca ajuta foarte mult.

E o propunere interesanta, sper sa fie luata cat de cat in considerare. Sau macar sa zica cineva din staff, daca e pe placul lor aceasta recomandare.

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Rep107

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Post Posted: 27-05-2015, 18:12:56 | Translate post to: ... (Click for more languages)

ryangg wrote:
Nu cred ca dai 10-15k ..dar e mai fun decat sa iei one shot nu ?
Nu.

On: Nu cred ca are rost sa mai modifice ceva la resil pentru phase-ul actual... ca sa mai balansam situatia eu zic ca mai bine ar fi sa modifice ratio la Pvp power(atm cred ca e 265), sa fie conform patch-ului 5.3
Quote:
Patch 5.3.0 (2013-05-21):
- PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.

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BlackSun

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Post Posted: 27-05-2015, 21:50:04 | Translate post to: ... (Click for more languages)

55-60% baseline resilience ar fi decent.


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Amnezx

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Post Posted: 27-05-2015, 22:58:10 | Translate post to: ... (Click for more languages)

ryangg wrote:
Amnezx wrote:
ryangg wrote:
Eu sunt de parere ca trebuia bagat direct base resil din 5.4.8

Cum ai spus si tu clasele au fost afectate de diverse modificari pana in 5.4

Base resil din 5.4.8 e 77% + ce mai ai pe gear faci in jur de 90%. Cu gearul asta ai da cam ~10-15k damage.


Nu cred ca dai 10-15k ..dar e mai fun decat sa iei one shot nu ?

Poti calcula usor asta. Si pvp power ul nu reduce resilul cum cred majoritatea playerilor, acesta mareste damage ul. Spre exemplu gheorghe da 100 damage cu 0 pvp power pe un target pvp cu 0 resil. Daca gheorghe are 50% pvp power acesta va da 150 damage pe acelasi target. Asa functioneaza pvp power, iar damage reduction din resil si armura vin apoi. Ideea e ca nu depasesti 20k crit pe un target cu 80% resil si ceva armura(phisical damage vorbind) cu gearul actual. Gandeste te ca arma dreadful are 14k damage,iar aia prideful(unde e normal 80% resil) are ~35k weap damage daca imi aduc bine aminte(aici vb de max damage)

Posturi unite automat, 27-05-2015, 23:58:10

P.S.: cred ca mai bine se foliseste formula de 400 pvp power = 1% damage. Daca cu dreadful am 48% pvp power, cu malev faci lejer 70% ceea ce mi se pare foarte mult. In prideful ai cam 63%(cu formula de 400) si 80% resil.



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raven3

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Post Posted: 28-05-2015, 10:55:15 | Translate post to: ... (Click for more languages)

Amnezx . Nu cred ca ajungi la 70% pvp power in full malevolent. Mai repede pe undeva ~55-60%.
Cineva care a donat pt malevolent ar putea sa ne spuna.
Mai e o faza.
In sezonu malevolent gemurile cu pvp resil dadeau dublu stats. De ex ai gemu ala galben mystic care acum da 160 pvp resil. In sezonu Malevolent ala dadea 320 pvp resil.
Cand era PTR on, am vazut un filmulet care circula aici pe forum. Ceva warr guide si tipu era full Malevolent upgradat 2/2 + arma elite si full gems cu pvp resil si pvp power. Statsurile lui erau: 68% pvp resil si 53% pvp power.
Dar da, ai dreptate ... luam cam mult pvp power pt patchu asta.. dar nu trebuie neglijat faptul ca si valorile de dmg au crescut . De ex Ice Lance acum da cu ~40% mai mult decat dadea pe blizz in sezonu Malevolent.





Last edited by raven3 on 28-05-2015, 14:42:28; edited 1 time in total
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Rep107

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Post Posted: 28-05-2015, 13:16:19 | Translate post to: ... (Click for more languages)

^ Asta e acel video: De la minutul 2:35 se vede Gear-ul+Gems, de la minutul 5:18 PvP Resil & PvP Power

Noi in full Dreadfull ajungem la valorile de PvP Power care le avea full Malevolent in 5.1/5.2... nu mai tin minte daca si pe PTR aveam la fel de mult Pvp power.

Ceva nu e ok la cum se stackeaza pvp power atm, o fi in formula vreo greseala, sau un itme da mai mult pvp power de cat ar trebui (arma?)... sa testeze cine le are mai bine cu matematica xD

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Amnezx

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Post Posted: 28-05-2015, 23:01:56 | Translate post to: ... (Click for more languages)

Nu e formula gresita. Pe 5.2(nu mai stiu sigur) a primit nerf pvp powerul. Pre nerf rata era ~240 pvp power = 1% damage. Dupa nerf 400 pvp power = 1%. Mi a confirmat cineva ca se merge dupa formula pre nerf.


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Post Posted: 28-05-2015, 23:13:59 | Translate post to: ... (Click for more languages)

Probabil asta e una din probleme, ca avem damage-urile de 5.4.8 dar base resil de 5.1. Insa... partea complicata e gasirea base resil-ului potrivit. Sa aruncam cu valori asa aiurea nu are rost, trebuie sa faca cineva ceva calcule, sa vedem cum ar fi cu base resil X, Y, Z

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Rep107

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Post Posted: 28-05-2015, 23:24:01 | Translate post to: ... (Click for more languages)

Amnezx wrote:
Nu e formula gresita. Pe 5.2(nu mai stiu sigur) a primit nerf pvp powerul. Pre nerf rata era ~240 pvp power = 1% damage. Dupa nerf 400 pvp power = 1%. Mi a confirmat cineva ca se merge dupa formula pre nerf.
Nerf a primit abia in 5.3.(am si scris asta cu cateva posturi mai sus)
Noi jucam dupa 5.1/5.2, deci da e aplicata formula de pe 5.2, Insa dupa cum se vede in acel video pe 5.2 in Full upgraded 2/2 Malevolent cu gems de pvp power abia ajungea la 53% total PvP Power, iar noi in full 1/1 Dreadful ajungem la o valoare similara ~50%, diferenta de ~2-3%... ti-se pare normal????
Nu stiu sigur dar cred ca in full dreadful cu tot cu arma ar trebui sa ajungem undeva la ~41% nu 50% cum e acum.

Edit.

Am gasit asta pe net:
Quote:
How much resilience should i stack on my DK frost for PvP both arenas and RBGs?
Right now i have with 57,83% Resilience and 30,45% PvP Power. I am full dreadful with one item of the malevolent(the helmet) are those stats i just wrote ok?
Quote:
With t1 weap and gemmed for it you'll sit around 40% PVP Power and maybe 58% Resi. The more of the CP gear you get they'll both grow and you'll have around 60% resi without any gems for it. There's really no need for more unless you're a healer or tank.

http://eu.battle.net/wow/en/forum/topic/5966977810



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BlackSun

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Post Posted: 29-05-2015, 00:07:23 | Translate post to: ... (Click for more languages)

Shocker wrote:
trebuie sa faca cineva ceva calcule, sa vedem cum ar fi cu base resil X, Y, Z


Calcule, exact ce-mi place mie cel mai mult... -

Eu pe 57% resilience iau in mod constant crits de 100k, cele mai mari probleme fiind Chimera Shot si Chaos Bolt, rogue te lasa in 30% HP dupa Killing Spree + altele.
Crits de 70k ar fi ceva mai acceptabile, acum vin si calculele: un hit de 100k pe 57% resilience ar insemna 100/43*100=232k unmitigated dmg. 232*x=70, unde x=70/232=0.3, deci un resilience de 70% cu tot cu gear.
Tinand cont ca am 17% din gear, ar insemna 53% baseline, hai sa-l rotunjim la 55%, deci ajungem cam tot la valoarea pe care am mentionat-o mai devreme.

Daca am gresit la calcule, dau vina pe oboseala.



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Amnezx

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Post Posted: 29-05-2015, 07:33:15 | Translate post to: ... (Click for more languages)

BlackSun wrote:
Shocker wrote:
trebuie sa faca cineva ceva calcule, sa vedem cum ar fi cu base resil X, Y, Z


Calcule, exact ce-mi place mie cel mai mult... -

Eu pe 57% resilience iau in mod constant crits de 100k, cele mai mari probleme fiind Chimera Shot si Chaos Bolt, rogue te lasa in 30% HP dupa Killing Spree + altele.
Crits de 70k ar fi ceva mai acceptabile, acum vin si calculele: un hit de 100k pe 57% resilience ar insemna 100/43*100=232k unmitigated dmg. 232*x=70, unde x=70/232=0.3, deci un resilience de 70% cu tot cu gear.
Tinand cont ca am 17% din gear, ar insemna 53% baseline, hai sa-l rotunjim la 55%, deci ajungem cam tot la valoarea pe care am mentionat-o mai devreme.

Daca am gresit la calcule, dau vina pe oboseala.


Resilience gain`ul luat din items/bonuses nu se stackeaza asa. Cu cat ai mai mult resil cu atat creste si X resil rate pentru 1% damage reduction



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