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Evydence

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Post Posted: 18-05-2017, 17:58:10 | Translate post to: ... (Click for more languages)

Please post here any bug related to Legion Dungeons:

[General]

  • [FIXED] Smart loot doesn't work.
  • [PENDING] Normal Legion dungeon bosses abilities' damage should scale with the level of the person they are cast on (e.g. do less damage to a level 102 player than to a level 110 player)


Assault on Violet Hold:

[Shivermaw]




[Mindflayer Kaahrj]

  • [PENDING] Hysteria is not considered a magic type effect and thus is not dispellable. proof
  • [PENDING] Hysteria lasts for 3 seconds instead of 6.


[Millificent Manastorm]




[Festerface]




[Sael'orn]




[Anub'esset]




[Blood-Princess Thal'ena]




[Fel Lord Betrug]






Black Rock Hold:

[Game Objects]

  • [FIXED] Fixed all the gates/doors issues where players were able to click on them.


[The Amalgam of Souls]

  • [FIXED] Spirits from Call Souls should move very slow to the boss, right now they move way to fast.
  • [FIXED] Fixed Reap Soul's visual cast.
  • [FIXED] The duration of Call Souls event works as intended now.
  • [FIXED] Fixed Soul Burst's damage to take into account the amount of Soul Gorge's stacks.


[Illysanna Ravencrest]

  • [FIXED] After you wipe the gates behind the boss will remain closed.
  • [FIXED] Fixed an issue where if the players were defeated by Illysanna the Ravencrest while she was in transition to the second phase her energy was not reseted.
  • [FIXED] Fixed an issue where Illysanna the Ravencrest used to not clear the encounter area of Eye Beams pools before she casted another Eye Beam.
  • [FIXED] Fixed an issue where Illysanna the Ravencrest wasn't counted to objectives after she was defeated.
  • [PENDING] Players cannot apply any DoTs to her in her second phase.


[Smashspite the Hateful]

  • [FIXED] Fixed an issue where if a player clicked by mistake on Smashspite's door he couldn't join the encounter anymore.
  • [FIXED] Fixed an issue where Smashspite the Hateful was casting Brutal Haymaker multiple times.
  • [PENDING] The charge ability of this boss doesnt work.
  • [PENDING] Fel Vomitus is barely visible (players can see only bubles on ground, not the green trail)






[Lord Kur'talos Ravencrest]

  • [FIXED] Fixed an issue where Latosius was not able to cast Dark Blast.
  • [FIXED] Fixed an issue where Latosius was turning during his Dark Blast's cast.
  • [FIXED] Fixed an issue where Lord Kur'talos Ravencresnt wasn't counted to objectives after Dantalionax was killed.
  • [PENDING] Dark Obliteration deals no damage.




[Trash]



Court of Stars:

[Patrol Captain Gerdo]

  • [PENDING] Flask of the Solemn Night should be poisonable by rogues or people with Alchemy - that way when he attempts to drink it at 30% hp, he will instantly die instead of getting buffed.


[Talixae Flamewreath]




[Advisor Vandros]




Darkheart Ticket:

[Archdruid Glaidalis]




[Oakheart]

  • [PENDING] Strangling Roots that spawn under the player will not insta root if the player stay still, it takes around 3-4 sec for root to work.


[Dresaron]

  • FIXED Earthshaking Roar hit twice per spell, should be only 1 time. Proof: http://imgur.com/a/Oo3uu
  • [FIXED] Breath of Corruption you can't avoid this spell, the boss should save the position where the tank is when he start to cast this spell and hit there, for the moment even if you see that the animation don't hit you, you still get the damage and the debuff.
  • [PENDING] Breath of corruption casts to all directions - it should only cast in front of the boss (in a cone)




[Shade of Xavius]

  • [PENDING] Nightmare Bolt does not apply Waking Nightmare
  • [PENDING Does not cast Apocalyptic Nightmare at 50% hp.
  • [PENDINGIf 1 member of the party stands outside, he wont cast clones. - Solution: Doors should close after engaging boss and he should restart when casting / going outside


[Trash]
[list]
[*][FIXED] Trash mobs are immune to cc/fear/etc.
[*][FIXED] There should be only 3 Bloodtainted Fury before the third boss.
[*][PENDING] If Bloodtainted Fury die, in his place should spawn 4 Bloodtainted Burster (wowhead link).
[*][FIXED] Hatespawn slime should be spawn around the road before the third boss.
[*][PENDING] Rotheart Keeper don't do shroomies.
[*][PENDING] Dreadsoul Ruiner's Star Shower does no damage at all.
[*][PENDING] Crazed Razorbeak's Propelling Charge visual and behavior are wrong. The charge should be straight and fast. It is currently a slow flight that follows the target in whatever direction, slowly, stunning the target even if they try do dodge the ability.
[*][PENDING] Vilethorn Blossom's Rot Burst should have a delay before spiking out of the ground to damage the indicated area. + there are way too many spawn of them.
[*][FIXED] Rotheart Dryad - has too many spawns.
[*][FIXED] Vilethorn Blossom - has too many spawns.
[*][PENDING] Festerhide Grizzly is using Corruption Pool & Spew Corruption on normal and heroic, it should be only on mythic.

Eye of Azshara:

[General]
  • [PENDING] You can't release spirit on Eye of Azshara.
  • [PENDING] The 4 witches have this Debuff, that debuff should be removed from them only when you kill all bosses without the last one (Wrath of Azshara), also the debuff should do aoe damage around them.


[Warlord Parjesh]




[Lady Hatecoil]




[King Deepbeard]




[Serpentrix]

  • [PENDING] The boss doesnt reset properly after everybody dies (he stays in combat for another minute or so)
  • [PENDING] Players cannot see where Poison Split will hit; it is a visual bug that makes this spell hard to avoid.



[Wrath of Azhshara]

  • [FIXED] Tidal Wave - Spawns waves when boss have more than 10% HP, it should start to spawn them only when boss reach 10% (Related to Cry of Wrath).
  • [FIXED] Boss hitbox is too big.
  • [PENDING] The boss doesnt reset properly after everybody dies (he stays in combat for another minute or so)


[Trash]

  • [FIXED] Trash mobs are immune to cc/fear/etc.
  • [PENDING] Polymorph: Fish is able to polymorph Guardian Druids in Bear form, even though they should be immune to polymorph effects.



Halls of Valor:

[Game Objects]

  • [FIXED] Fixed all the gates/doors issues where players were able to click on them.
  • [FIXED] Fixed an issue where The Gateway of Splendor wasn't open even if the previous bosses were killed.


[Hymdall]

  • [PENDING] combatbug after boss is defeated https://imgur.com/a/EGU30
  • [FIXED] Hymdall has no loot in Hymdall's Cache.
  • [FIXED] Fixed an issue where Dragons's Static Field was appearing in the opposite direction of where the dragons were coming from.
  • [FIXED] Fixed an issue where players could easily pass Hymdall without killing him.
  • [PENDING] You can stand on balcony completely avoiding 80% of boss mechanic. Balcony should be affected by dragons breath which should lead to pretty mutch oneshotting party, or invisible wall

  • [FIXED] Fixed an issue where Hymdall wasn't giving any kill credit after he was defeated.


[Hyrja]

  • [FIXED Fixed an issue where Hyrja did not spawned the gate behind her while she was in combat.
  • [FIXED Fixed an issue where Hyrja did not change her model id into a Valkyry when she was engaged.
  • [FIXED Fixed an issue where Olmyr the Enlightened did not change her model id after he was respawned again.
  • [FIXED Fixed an issue where Solsten did not change her model id after he was respawned again.
  • [FIXED Fixed an issue where players after defeating Hyrja were stuck in combat.
  • [PENDING You respawn on the platform where Hyrja stands before the fight. Without movement speed skills you can hardly jump the gap from up there and always end up dying.


[Fenryr]

  • [FIXED Fixed an issue where players couldn't find Fenryr spawned on mythic difficulty.
  • [FIXED Fixed an issue where Fenryr was unattackable after reaching his den.
  • [FIXED Fixed an issue where Fenryr wasn't going to his den after reaching 60% hp.
  • [FIXED Fixed an issue where Fenryr wasn't removing the bleeding effect of Ravenous Leap from the players after going to his den.
  • [PENDING Scence of Blood stacks stay on Fenryr even after the spell ends.


[God-King Skovald]

  • [FIXED Fixed an issue where God-King-Skovald couldn't cast Claim Aegis! anymore, therefore, Aegis of Aggramar wasn't spawned again for the next cast of Ragnarok.
  • [FIXED Fixed an issue where Ragnarok was doing 0 damage for players both inside and outside of Aegis of Aggramar.
  • [FIXED Fixed an issue where Ragnarok's damage was not taking into account the stacks of Ragnarok's damage increase buff.
  • [PENDINGAegis of Aggramar makes players unable to damage the boss from all directions, though it should only affect the direction the boss is facing.


[Odyn]

  • [PENDING] Players who take fatal damage during the Odyn encounter do not die, but are deemed Unworthy and carried by Valkyr to the balcony above Odyn's arena.
  • [PENDING] His effective health isnt properly calculated.
  • [FIXED Fixed an issue where Odyn wasn't counted to objectives after he was defeated.


[Trash]

  • [FIXED] Trash mobs are immune to cc/fear/etc.
  • [FIXED] There are some missing spawn points for trash.



Maw of Souls:

[Ymiron, the Fallen King]




[Harbaron]

  • [PENDING] Nether Rip's AoE is bigger than intended (the damage is spread even to people outside the visual animation)


[Helya]

  • [PENDING] Dying on Helya during fight and releasing after victory makes you fall through texture and die again.



Neltharion's Lair:

[General]


[Game Objects]
  • [FIXED] Fixed all the gates/doors issues where players were able to click on them.


[Rokmora]




[Ularogg Cragshaper]




[Naraxas]

  • [FIXED] Fixed an issue where if the tank has Spiked Tongue aura applied on him right before Naraxas dies, he is still pulled to Naraxa's position after her death.


[Dargrul the Underking]

  • [FIXED] It doesn't give kill credit after you kill him, and you get Deserter if you leave the dungeon after you kill the boss.
  • [FIXED] Fixed an issue were Molten Charskin wasn't fixating any player.
  • [PENDING] Guardian druid's defensive cooldown are not accounted for Molten Crash's secondary effect.



The Arcway:

[*][PENDING] The closed door at the entrance should be randomly assigned at the beginning of each dungeon (left or right) - currently it is always the left one

[Ivanyr]




[Corstilax]

  • [PENDING] His hitbox is too small. proof


[General Xakal]




[Nal'tira]

  • [PENDING] Nether Venom disables abilities with cooldown affected by haste for several seconds. proof


[Advisor Vandros]




[Trash]


Vault of the Wardens:

[Tirathon Saltheril]




[Inquisitor Tormentorum]

  • [PENDING] Boss is not able to attack at some points


[Ash'golm]




[Glazer]




[Cordana Felsong]

  • [PENDING] Cordana Felsong does not reset if she's pulled/dragged out of the boss area. proof
  • [PENDING] Can't pick up the light; can click all 3 other stands, the one with the light is targetable, but when clicked nothing happens (finger instead of hand icon)
  • [PENDING] The light disappears when you move over the bridge.
  • [PENDING] Sometimes no light spawns at Cordana.
  • [PENDING] Cordana can be bugged by being pulled down the stairs, so the players are immune to Creeping Doom.








If you gonna hit the king you're better kill the king



Last edited by Evydence on 11-07-2017, 21:35:33; edited 50 times in total
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liel31314

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Post Posted: 18-05-2017, 19:05:44 | Translate post to: ... (Click for more languages)

Adds in BrH, casting Dark Mending
5 sec cast (Channeled)

Channels dark energy, healing nearby friends for 15% of their health every 1 sec. for 5 sec.
none stop cant kill them they allways heals up no matter what you do.

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spokye1234

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Post Posted: 18-05-2017, 21:24:39 | Translate post to: ... (Click for more languages)

liel31314 wrote:
Adds in BrH, casting Dark Mending
5 sec cast (Channeled)

Channels dark energy, healing nearby friends for 15% of their health every 1 sec. for 5 sec.
none stop cant kill them they allways heals up no matter what you do.


it is not true you have to intrerupt dark mending... dont post something that you dont know... please...

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Evydence

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Post Posted: 18-05-2017, 21:43:27 | Translate post to: ... (Click for more languages)

The problem is that they shouldn't cast that spell on normal or heroic, only on mythic.




If you gonna hit the king you're better kill the king

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cspleatiti89

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Post Posted: 18-05-2017, 22:43:36 | Translate post to: ... (Click for more languages)

[Neltharion's Lair] Falling Damage

- You take half you your health points at the first hole and also you take fatal falling damage at the second hole after defeating Naraxas.
- Right now we finish Naraxas on heroic dificulty but when dbm shows me the timer of Spiked Tongue I ran as far as I can but when Naraxas finished it's casting kept pulling me towards him even when he died and I was at the bottom of the hole Naraxas kept pulling me. I had to relog to solve the problem.

[/img] First hole

http://imgur.com/a/NtK6D

[/img] Second hole

http://imgur.com/a/Etlza

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liel31314

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Post Posted: 18-05-2017, 23:09:09 | Translate post to: ... (Click for more languages)

Evydence wrote:
The problem is that they shouldn't cast that spell on normal or heroic, only on mythic.


spokye1234 wrote:
liel31314 wrote:
Adds in BrH, casting Dark Mending
5 sec cast (Channeled)

Channels dark energy, healing nearby friends for 15% of their health every 1 sec. for 5 sec.
none stop cant kill them they allways heals up no matter what you do.


it is not true you have to intrerupt dark mending... dont post something that you dont know... please...


Lol, listen I sure that you didnt have been in BrH here, since you talking trash ... even when you interput their casting they still casting it all over again, and its no just one its 2-3 adds and you cant intterput all of them togather, they heal each other and all around adds for full HP cant do nothing against them.

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spokye1234

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Post Posted: 18-05-2017, 23:11:43 | Translate post to: ... (Click for more languages)

liel31314 wrote:
Evydence wrote:
The problem is that they shouldn't cast that spell on normal or heroic, only on mythic.


spokye1234 wrote:
liel31314 wrote:
Adds in BrH, casting Dark Mending
5 sec cast (Channeled)

Channels dark energy, healing nearby friends for 15% of their health every 1 sec. for 5 sec.
none stop cant kill them they allways heals up no matter what you do.


it is not true you have to intrerupt dark mending... dont post something that you dont know... please...


Lol, listen I sure that you didnt have been in BrH here, since you talking trash ... even when you interput their casting they still casting it all over again, and its no just one its 2-3 adds and you cant intterput all of them togather, they heal each other and all around adds for full HP cant do nothing against them.


you talk tash my friend you havend done bhr on retail.... THEY HAVE TO CAST DARK MENDING AND YOU HAVE TO INTRERUPT THEM or cc them the CC is not working at on freakz @evydance is looking now at them ... ofc you cant intrerupt all of them thats why they should be feared stuned etc... thats how thos mobs work... go do +15 +1 bhr then we can talk about how mobs work in that dungeon

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BlizzGM

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Post Posted: 18-05-2017, 23:23:34 | Translate post to: ... (Click for more languages)

liel31314 wrote:
Evydence wrote:
The problem is that they shouldn't cast that spell on normal or heroic, only on mythic.


spokye1234 wrote:
liel31314 wrote:
Adds in BrH, casting Dark Mending
5 sec cast (Channeled)

Channels dark energy, healing nearby friends for 15% of their health every 1 sec. for 5 sec.
none stop cant kill them they allways heals up no matter what you do.


it is not true you have to intrerupt dark mending... dont post something that you dont know... please...


Lol, listen I sure that you didnt have been in BrH here, since you talking trash ... even when you interput their casting they still casting it all over again, and its no just one its 2-3 adds and you cant intterput all of them togather, they heal each other and all around adds for full HP cant do nothing against them.


The adds work in this way.. you can intrerupt them but not all of them same time you have to cc them on freakz dosent work any cc stop giving -rep to others because you havent play on retail

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cspleatiti89

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Post Posted: 19-05-2017, 00:17:35 | Translate post to: ... (Click for more languages)

[Eye of Azshara] Serpentrix

-When your group wipe on Serpentrix no one can release spirit. So the only way is to leave group.
-Also IMO [Poison Spit] deals damage too fast if someone is not close to Serpentrix or maybe it's the amount damage.

[/img] http://imgur.com/a/ARRHb

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cspleatiti89

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Post Posted: 19-05-2017, 01:05:09 | Translate post to: ... (Click for more languages)

[Eye of Azshara] Mythic mode

- I don't know if this is happening in all dungeons but MM bosses health seems like normal mode. Also every single boss dropped 2 rare items but when you pick them up they turn into 840 mythic items. So everybody could farm bosses this way because of it's low health and ridiculous drop chance.


Here I got 7 mythic items leather cloth mail although I m tauren paladin

[/img]http://imgur.com/a/ARRHb


PS. You can't release spirit on Eye of Azshara

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Evydence

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Post Posted: 19-05-2017, 12:12:54 | Translate post to: ... (Click for more languages)


  • [PENDING] Tidal Wave - Spawns waves when boss have more than 10% HP, it should start to spawn them only when boss reach 10% (Related to Cry of Wrath).
  • [PENDING] Boss hitbox is too big.


Fixed, live after next restart.


Also #updated the topic with new bugs.





If you gonna hit the king you're better kill the king

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BlizzGM

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Post Posted: 19-05-2017, 13:14:03 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/zone.php?zone=8040&&name=eye-of-azshara
Bug description: you can go straight to the last boss and kill the mobs that unlock the boss Also there should be some AOE damage done to the players by soem lighing bolt if you go too close to those mobs here is the proof
alsoe you should not be able to at those moobs untill you kill 4th boss the king ... then you can atack the moobs
Proof: https://youtube.com/watch?v=grsqiKcB3VI:

.be

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liel31314

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Post Posted: 19-05-2017, 16:04:50 | Translate post to: ... (Click for more languages)

The 3 boss in EoA Serpentrix casting Poison Spit
100 yd range
1 sec cast
Spits Poison at a random enemy target. The Poison Spit travels faster or slower depending on the direction of the winds.
none stop , once u start attack it. also you cant run away from it its instakill everyone.

Update @ 19-05-2017, 17:02:05

The loot in mythic is pretty much bugged, personal loot . everyone looting the same gear no matter what spec you are or what type or armor you wer *leather;cloth;plate, etc.
You can loot leather as cloth wear. the main problem that it seems group loot but you loot it as personal and all get the same items.

Update @ 19-05-2017, 17:04:50

Also in NL, you should swim down the river at the start of the duengeon. but instead you just walk down the river.
also the HP of bosses is like 10M it should be like 30M+ in mythic.
trash HP as well.

in DhT the trash ( bloodtrainted fury) just spawning new adds with the same size as him like x10 more bloodtrainted fury none-stop. suppose to spawn small adds after we kill it and then if we wont kill them fast they will rise to the big Bloodtrainted fury. they just wipe all members.



Last edited by liel31314 on 19-05-2017, 20:38:56; edited 1 time in total
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BlizzGM

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Post Posted: 19-05-2017, 16:28:23 | Translate post to: ... (Click for more languages)

liel31314 wrote:
The 3 boss in EoA Serpentrix casting Poison Spit
100 yd range
1 sec cast
Spits Poison at a random enemy target. The Poison Spit travels faster or slower depending on the direction of the winds.
none stop , once u start attack it. also you cant run away from it its instakill everyone.

Update @ 19-05-2017, 17:02:05

The loot in mythic is pretty much bugged, personal loot . everyone looting the same gear no matter what spec you are or what type or armor you wer *leather;cloth;plate, etc.
You can loot leather as cloth wear. the main problem that it seems group loot but you loot it as personal and all get the same items.

Update @ 19-05-2017, 17:04:50

Also in NL, you should swim down the river at the start of the duengeon. but instead you just walk down the river.
also the HP of bosses is like 10M it should be like 30M+ in mythic.
trash HP as well.


the boss HP problem is in all dungeons not only on neltharion also you cna farm same mythic dungeon or boss and you get items

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cspleatiti89

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Post Posted: 19-05-2017, 16:57:42 | Translate post to: ... (Click for more languages)

liel31314 wrote:
The 3 boss in EoA Serpentrix casting Poison Spit
100 yd range
1 sec cast
Spits Poison at a random enemy target. The Poison Spit travels faster or slower depending on the direction of the winds.
none stop , once u start attack it. also you cant run away from it its instakill everyone.


Agree with you. BTW when Serpentrix goes into rampage (means no one it's at range) it deals heavy and quick amount of damage causing everybody's death in a couple of seconds. It's impossible to survive if you need to go from opposite holes but you can survive if hole is next to you after Serpentrix resurfaces.

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Topic is closed, you cannot post any messages in it anymore

Locked by CocoDev, 06 August 2017 09:34



 
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