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oMSQo

[Freakazoid]



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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 17-01-2018, 10:58:58 | Translate post to: ... (Click for more languages)

Maw of Souls
Is there anything you can do about the horn after the first boss?
By that I mean if you die at trash pack in the boat can you make it so it won't teleport the whole party in the cage, or change the "graveyard spawn location"?
@k0s

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Naiilo

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Post Posted: 21-01-2018, 14:09:52 | Translate post to: ... (Click for more languages)

Black Rock Hold last boss doesn't have loot on normal/heroic mode

WoW Freakz link:
normal
heroic

Bug description: Boss doesn't have loot on normal and heroic mode. I was trying to get the recipe for Flask of the Whispered Pact rank 2, but when i did that dungeon like 4-5 times on normal/heroic mode everytime when Dantalionax goes down no one gets any loot from him -

Please fix it asap -

Proof:


Heroic 5m with group

Heroic 5m solo


@Update, no loot at Mythic 0 too

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searcas

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Post Posted: 12-02-2018, 14:03:16 | Translate post to: ... (Click for more languages)

Istance: Eye of Azhara
Boss: Warlord parjesh
Spell: Impaling spear
Bug: On freakz that can hit two targets, first which boss has been targeted second who staying in line of them.
how should work: just first target who have been hitted should get debuff
proof: https://youtube.com/watch?v=RT4nFikjOsQ&t=181:


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Bisnitaru

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Post Posted: 12-02-2018, 18:45:23 | Translate post to: ... (Click for more languages)

Black Rock Hold:

Bug description:The 300% healing done buff is not working
Proof:With the buff https://imgur.com/a/pttGh vs without https://imgur.com/a/HgZEk

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k0s

[Freakz Admin | Dev]



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Post Posted: 16-02-2018, 21:51:18 | Translate post to: ... (Click for more languages)

[Neltharion's Lair]

Fixed falling damage at the waterfall
Fixed random deaths after Naraxas
Added a sprint aura after the first waterfall (actual blizzlike "surf" mechanic cannot be implemented)

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Kkthnxbye

[KkthnxUI Developer]



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        Battletag: postrow.ID_BATTLE_NET}  KkthnxTV 
Post Posted: 20-02-2018, 19:21:03 | Translate post to: ... (Click for more languages)

k0s wrote:
[Neltharion's Lair]

Fixed falling damage at the waterfall
Fixed random deaths after Naraxas
Added a sprint aura after the first waterfall (actual blizzlike "surf" mechanic cannot be implemented)


Doesnt seem like there is any sprint aura, just did this today and we had to walk the whole way.

Also is there any chance of the second boss in Maw of Souls to be fixed with the purple puddles being broken? The fight is impossible on higher mythics.

Boss:
WowFreakz: https://www.wow-freakz.com/npc_finder.php?npc=9675402&&name=harbaron-mythic
WowHead: http://www.wowhead.com/npc=96754/harbaron

WowFreakz Links:
https://www.wow-freakz.com/spells.php?spell=194235
https://www.wow-freakz.com/spells.php?spell=194668
https://www.wow-freakz.com/spells.php?spell=199457

WowHead Links:
https://www.wow-freakz.com/spells.php?spell=194235 (wowhead link)
https://www.wow-freakz.com/spells.php?spell=194668 (wowhead link)
https://www.wow-freakz.com/spells.php?spell=199457 (wowhead link)

The pools are too big but visually look the right size but they are bigger than they look, if you stand away from them you are still hit by them at all times. @k0s


Success isn't what you've done compared to others. Success is what you've done compared to what you were made to do.

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k0s

[Freakz Admin | Dev]



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Post Posted: 21-02-2018, 03:50:46 | Translate post to: ... (Click for more languages)

Did a +11 today, sprint works.

We will investigate all bugs from dungeons asap.

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ilovetomato

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Post Posted: 23-02-2018, 22:43:09 | Translate post to: ... (Click for more languages)

You're stuck in combat permanently with Hymdall .
Proof: https://gyazo.com/a883387077bf8838db45e17c8268e5c9

Untill now, when you were suiciding you could lose the combat, not anymore @k0s



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k0s

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Post Posted: 23-02-2018, 23:23:40 | Translate post to: ... (Click for more languages)

Maybe random bug. Did HoV today, no issues
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bleaahhzz

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Post Posted: 24-02-2018, 19:52:27 | Translate post to: ... (Click for more languages)

[The Arcway]
first slimes split into smaller ones when killed but some of those slimes can`t be killed,they remain at 0 HP and follow for the rest of the dungeon resulting in trinkets spreading damage to them(drought of souls) and combat for the remaining of the dungeon
proof: https://imgur.com/a/6d6tc



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noradria

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Post Posted: 24-02-2018, 22:41:43 | Translate post to: ... (Click for more languages)

bleaahhzz wrote:
[The Arcway]
first slimes split into smaller ones when killed but some of those slimes can`t be killed,they remain at 0 HP and follow for the rest of the dungeon resulting in trinkets spreading damage to them(drought of souls) and combat for the remaining of the dungeon
proof: https://imgur.com/a/6d6tc

this also makes necrotic arcway insanely hard right now

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Vouchery

[Pandaren Ambassador]



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Post Posted: 25-02-2018, 07:48:04 | Translate post to: ... (Click for more languages)

[Halls of Valor]
WoW Freakz link: Glowing Fragment
Bug description: Glowing Fragment will hit you multiple times in a second if you're mid air when pulled by Radiant Tempest or have Diminishing returns kick in (Once youre immune to stuns they will start spamming the damage in a split second)
Proof:


Update @ 25-02-2018, 07:34:59

[Halls of Valor]
WoW Freakz link: Radiant Tempest
Bug description: Radiant Tempest pulls you in a random direction, Radiant Tempest should pull you to Odyn
Proof: (Skip to 5:45) https://youtube.com/watch?v=Jpd6oWrBalU:



Update @ 25-02-2018, 07:36:03

[Halls of Valor]
WoW Freakz link: Claw Frenzy
Bug description: Fenryr occationally casts Claw Frenzy mid jump causing some players to instantly DIE, This should be casted only on the tank every 20 seconds despite the tooltip that says 2 seconds
Proof: No proof in game but heres proof from the wiki


Update @ 25-02-2018, 07:37:48

k0s wrote:
Maybe random bug. Did HoV today, no issues


No the bug is when you kill him initially you wont have combat after but when you start doing trash after Hymdall, he will put you in permanent combat until you Kill Hyrja and Fenryr

Update @ 25-02-2018, 07:48:04

[Halls of Valor]
Theres multiple Hymdall bugs that should be addressed since you fixed the Balcony bug heres all of em,

The Dragons breath too fast,
Theres too many tornados,
Theyre too clumped up together,
Dragons should finish breathing first before another 1 is triggered
They never spawn right next to each other theres always a gap between the balcony when they breath
(Aka mid dragon breathes first then first and last OR First and last then middle)
Tornados shouldnt be moving in the same speed altogether as seen in this video (Skip to 1:29)

https://youtube.com/watch?v=67WmEAqGnRI&t=1:



@k0s



Cho's MW Guide
Class Campaign Guide

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KremX

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Post Posted: 01-03-2018, 08:12:19 [Valuable post] | Translate post to: ... (Click for more languages)

Court Of Stars



- Most of the time when you start the dungeon and summon the boat you take falling damage.
- If a person dies on any part of the dungeon and releases when he gets to the group other members can not see his character, they can still heal,dps etc but you just can't see them COS phasing 1/COS phasing 2

- Almost all trash is being aggroed/pulled from a very far distance (especially Guardian Construct and Mana Wyrm)
- Mana Saber should leap to a random target location and use Mana Fang atm they are just using it on a tank making them really easy to kill (Video)
- On more then one location in the dungeon there are a couple of invisible mobs and they can complicate things on Necrotic and Sanguine keys (Video)
- Duskwatch Guards Quelling Strike is off the visual animation (Video)

Advisor Melandrus
- If one player stands outside the room he wont cast Blade Surge making the fight easier then a trash pack (Freakz Video) .
- Enveloping Winds will stun you until it DRs on a player, it should give you some time to run out of it before you get stunned again, 1 or 1.5 sec.


The Arcway



- When Unstable Amalgamation dies and splits into smaller oozes a lot of the time a few of them wont die keeping you in combat and making it impossible for a tank to drop Necrotic stacks (Video).

Ivanyr
- Nether Link Doesn't do damage when the pool from it forms, the pool its self is just a random triangle on the ground and doesn't form between the 3 players that it selected, also the repelling part of the spell doesn't work at all (Video)

Corstilax
- Cleansing Force can be outranged allowing players to take as many stacks of Nightwell Energy as they want and keep them for the entire duration of the fight making it much faster and easier ( Video).

Nal'tira
-If you Feign Death, Blink or use any similar spell when you get Tangled Web the person connected to you will continue to have the debuff until the fight ends or he gets connected again, this usually happens if you blink just as she casts it ( Video)

General Xakal
- If a player targeted by Fel Fissure doesn't move the Fissure will not activate allowing player to stack them up and have much more space in the room making the fight much easier (Video)

Advisor Vandros
- Banish In Time Doesn't really work as it should. When players get teleported they need to navigate back to the bosses location and there should encounter some boss trash on the way back, on freakz most of the time no boss trash will spawn and you can just run back to the boss. Also the moment you engage the boss he will stop channeling Banish in Time on freakz you can just dps him until he nears the end of hes channel and interrupt him ... basically giving you around 1.5min of free dps on the boss making the fight a complete joke tbh ( Retail video / Freakz video)


Eye of Azshara


- In EoA you can jump down to the last boss from where the fist boss is, allowing you to skip around, kill the last boss trash mobs and save a lot of time, nearly everyone on the server is doing the dungeon this way and it shouldn't be like that. If you jump down in the water from where the fist boss is (Warlord Parjesh) lightning from the last boss will just kill you in 2 seconds. So, the lightning is there to force you to go around the dungeon and not skip anything (Video).
- When Skrog Tidestomper uses Massive Quake he just flat out deals damage to players, and he should spawn like blue swirling animation under them and it should erupt after a sec or 2 and if the player didn't move he would get hit by it, in addition to that he should also spawn little adds during hes Massive Quake he does spawn them on mythic 0 but on any + keys he doesn't spawn them ( Retail Video / Freakz Video)
- Skrog Wavecrasher spams his ability Rising Fury ( Retail Video / Freakz Video)

Warlord Parjesh
- Impaling Spear can not be blocked by a player. If there is another player behind the initial target hes casting it on or in front every single player in the line of fire will get the debuff, and only the first person in the line of fire should get it (Video)

Serpentrix
- You should be able to interrupt her Rampage (Retail Video)
- You should be able to stun Arcane Hydra Spawn / Blazing Hydra Spawn the 2 heads she spawns (Retail Video / Freakz Video )

Lady Hatecoil
- The small islands you are supposed to stand on to avoid Static Nova do visually get destroyed, but they are still there and you can just keep standing in one spot until the boss is dead, making the fight much easier then it should be (Video)

Wrath of Azshara
- Frost Resonance most of the time will remain on you even after you leave the dungeon.
- Magic Resonance most of the time will remain on you even after you leave the dungeon.
- Mystic Tornados will keep throwing you up in the air more then one time, some times 5 or 6 times and then other times it will bounce you to a new tornado and so on ...
Video for all 3 spells.

Black Rook Hold


Amalgam of Souls
- When he casts Call Souls if you CC any of the adds that are coming towards him he will instantly get a stack of Soulgorge, you should be able to stun them and even keep them rooted for as long as you can/want and the boss will just stay in that phase until all adds are either killed or absorbed by him or the boss reaches 15% HP ( Freakz Video / Retail Video)

Illysanna Ravencrest
- You can still pull her outside the encounter area without the boss wiping you, it's a bit harder to do but it's still duable and it makes the boss at least 5x easier Video .
- Eye Beams should start from the targeted player location, atm on freakz it starts from the boss and slowly moves towards the player that's targeted making it a lot easier to dodge and handle as well as making it nearly impossible for melee to damage her in that phase.

Smashspite the Hateful
- Hateful Gaze doesn't work at all, the soaking part or the actual damage part of it and both are really important in high + keys (Freakz Video)
- Fel Vomit does work kinda, I mean there is some Vomit on the ground that has little to absolutely no visual and the way he cast it is not working at all, he just spawns random lines in the room hes in.
Over all the boss doesn't work at all and is just tank and spank, he does some ability's but they either don't work or do little to no damage making one of the hardest bosses in this dungeon really a target dummy.

Lord Kur'talos Ravencrest
- Dark Blast More often than not doesn't have the floor graphic making it impossible to dodge and can actually one shot a player in high + keys,on the video you can see the first one having floor graphic and the second one does not ( Video)
- Dark Obliteration it doesn't do any damage at all (Video)


Maw of Souls


- If you move Night Watch Mariner when he's casting Lantern of Darkness he will just stop casting it and continue to follow the tank, this add alone prevented people on retail from mass pulling the adds in the dungeon, on freakz atm you can pull the entire deck and just mass aoe all of them down saving at least 5 or more min for the rest of the dungeon ( Retail Video )

Ymiron, the Fallen King
- Bane some times goes under the textures and is even invisible.
- Arise, Fallen there are no purple graphic visual where they are supposed to spawn
Freakz Video / Retail Video

Harbaron
- The boss can be pulled out side the encounter area by clicking the wall that is suppose to prevent you from leaving it Video
- Nether Rip has an insane hit box, the visual for it is really off, you can be 5-10 yards away from it and still keep on taking damage from it in high + keys when the boss actually lives for a much longer time period it can be a pain to deal with it, sometimes you have only one spot in the entire area to stand and not take damage from it 90% of the time you will lose your melee dps on him.
- Cosmic Scythe doesn't deal as much damage as it should and has the wrong visual.
Video / Video 2

Darkheart Thicket


-Frenzied Nightclaw they only use their Rip abilities on the main target, they should leap on to random players in the group,
you can actually LOS the leap and they do that in the video (Retail Vide)

Archdruid Glaidalis
- The boss goes in and out of Bear and Cat form at random, and he should only go into Cat form to leap/jump to the player that is furthest away from him, and he should only go to Bear form to charge the tank(Retail Video / Freakz Video)
- When the boss uses Nightfall he should also spawn adds that fixate on players atm he only does that on m 0 (Freakz Video m 0 / Freakz Video M +24 / Retail Video )

Oakheart
- Strangling Roots do not root or damage (Video).

Dresaron
- Down Draft as far as I could tell doesn't scale with m+ so it does little to no damage and it should hit really hard.


Shade of Xavius
- If the boss is casting anything at 50% when he's supposed to transition to his second phase he will just stay in his first phase until the end of the fight (Freakz Video)
- Growing Paranoia the spell doesn't fear or damage people that come into the aoe around you.
- Waking Nightmare does not silence players 90% of the time.
- the two spells are kinda mixed up a bit as far as i can tell Growing Paranoia / Waking Nightmare, it seems they are connected some how and they should be 2 separate spells.
Freakz Video

Vault of the Wardens


- When you stun the Fel-Infused Fury she will instantly use Unleash Fury and on high m + will actually kill everyone (Freakz Video)

Ash'Golm
- The volcanoes on the boss LOS people making it hard sometimes to heal etc (Video)

Halls of Valor


-Valarjar Thundercaller spell Thunderstrike does no damage and doesn't stun the primary target its on.

Hyrja

-She spams Eye of the Storm if you pull her to that half of the encounter area, and the actual barrier that should protect/reduce the damage you take from it works only on the first tick of the storm damage after that you take the full damage of it i believe that the trigger for it just dies from the storm damage or something like that ( Video)

God-King Skovald

-During his turn to use Aegis of Aggramar you should be able to attack him from behind, on freakz he just deflect all the damage he takes, also he shouldn't turn and always face the tank. He should always remain in the same position as when he started using it ( Freakz Video / Retail Video )





Interrupts



Over all, one of the most important parts of doing mythic + dungeons especially high keys is interrupting and CCing the adds, on freakz there's a really big problem with all of them. Most of the adds are still using abilities if they are stunned and they will just instantly use them with no cast, making it impossible to CC some of them because they will simply fully heal or just flat out kill you.
In addition to that Silence effects like Solar Beam or Sigil of Silence will interrupt the initial cast but every other cast that comes after that will be instant if they are still in the Beam, for example, making one of the most overpowered interrupts in the game, when it comes to M + dungeons, useless because they will back fire on you a second later, the same thing goes for paladins Avenger's Shield etc.
Most of the time if its not a single interrupt like Pummel it will back fire on you.
Typhoon doesn't work on any Elite mobs in the dungeons as well.
As I mentioned they will instant cast if they are stunned as well, below I will link you a lot of examples of it happening over and over in dungeons we went in and recorded it almost every single dungeon and every single add that its important on.

Video1 / Video2 / Video3 / Video4 / Video5 / Video6 / Video7 / Video8 / Video9 / Video10 / Video11


Atm M + Dungeons on freakz are much much easier then they should be, at least some of them, the reality is that you shouldn't really be able to complete or 1 chest an M +22-23-24, I mean in theory you could but it SOOO much harder then it is on freakz now, and if you take care of the bugs in this report it will bring some difficulty to them. A M +15 is a joke tbh nearly anyone can do it and 3 chest it .

P.S. It took us more then 20+ hours to do all of this I hope some good comes out of it.

@kos



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Nyndra

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Post Posted: 01-03-2018, 23:07:54 | Translate post to: ... (Click for more languages)

Confirmed legion dungeon bugs.

Godwarr wrote:
PROOF UPDATED

WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=100
Bug description: I was doing Arcway Mythic, we got to the last boss, this guy named Macgruber asked me if i knew about the Charge bug and i said ''What charge bug?'' and he explained it to me, and he did the bug and he didnt get teleported away, he was still at the boss
Proof: https://imgur.com/a/wHGLB i did the bug now today in my mythic, here it is.

Basically what you do is you wait until Advisor Vandros to cast https://www.wow-freakz.com/spells.php?spell=203882&&name=banish-in-time when he gets to the last second of casting it, your gona charge, when you charge, you wont be teleported away OR you will be charging through the walls from the place you normally get teleported too and you will end up back at the boss.


chazz100 wrote:
WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=105117
Bug description: At the first boss in Cout of stars dungeon when Gerdo reaches 25% health, he will rush to the center of the room to drink the Flask of the Solemn Night.(which is available now in live version),If a Rogue or Alchemist has poisoned the Flask of the Solemn Night, Gerdo will instantly die instead.but the 2nd option isn't availble.you can't click the potion to poison it.
Proof:http://www.wowhead.com/court-of-stars-dungeon-strategy-guide you can check the strategy for the first boss
or
https://youtube.com/watch?v=74Xr66G9mfE:

at 0:55 the guy talks about the boss mechanic and you'll see few secounds later the boss will die instantly when he drinks the potion at 25%


Elvenking wrote:
WoW Freakz link: Its this NPC https://www.wow-freakz.com/npc_finder.php?npc=95674&&name=fenryr
Bug description: Fenryr part 1 (at 100% between the bears) does not count as a boss and therefore fortified affects him and all other trash-only effects like sanguine also heal him.
Sanguine seems to be the major problem, because if you pull him with all wolves he will always be 100% Hp if you cleave him with trash (kiting does not help much and dps can't taunt in higher keys).
Proof:Look for a sang key and let him stay in the blood


Kkthnxbye wrote:
WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=196665 https://www.wow-freakz.com/spells.php?spell=196666 http://www.wowhead.com/quest=38286/eye-of-azshara-wrath-of-azshara
Bug description: After you leave the instance they stick on your even if you relog. http://www.wowhead.com/quest=38286/eye-of-azshara-wrath-of-azshara
Proof: https://i.imgur.com/GoexK01.jpg https://i.imgur.com/3MR0vUN.jpg


Zgary wrote:
WoW Freakz link: -
Bug description: if u exist dungeon by any means (hearthstone / exiting etc) u get kicked out of party and cant be invited back (premade group not working to join the group.. it used to be like this)
Proof: no proof but

https://youtube.com/watch?v=_w22rXiasfM&t=376:




check 6:15 he uses hs to get out and gets summoned back without any problems

this is retarded insanely retarded


minht wrote:
Bug description: Enter Maw of souls. Exit it. Observe wrong location. Character is teleported to the place as seen below, but not to the dungeons entrance.
Proof:


minht wrote:
Bug description: Enter Eye of Azshara. Exit it. Observe wrong location. Character is teleported to the near graveyards location(not dead), but not to the dungeon's entrance.

Vascolorde wrote:
WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=91005&&name=naraxas
Bug description: Line of sight bugged in some positions , especially in the right part of the area.
Proof: https://youtube.com/watch?v=EzH9ITZM4p4:



Don.LukyaNo wrote:
WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=9961101&&name=dantalionax-heroic
Bug description: Boss gives no loot
Proof: https://imgur.com/a/7OfTo


Vascolorde wrote:
WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=120360&&name=barrage
Bug description: You can pull the upper adds on the boat with barrage.
Proof: https://youtube.com/watch?v=shGTNYYXUyc:



ITE.ANJD wrote:
WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=194232
Bug description:
when Nether Rip defiles the ground,
1- the pools have more range than what we see of purple pools on the ground (visually). If I stand near the pool about 3 yards, I still have the debuff of the pools which does really high damage in m+10 or more.
2- when the boss summons the pools ( picture 1), it does the damage immediatly (not when it's stable).
Proof: https://imgur.com/a/SNjV7


Kkthnxbye wrote:
WoW Freakz link: -
Bug description: Once you get an item in a dungeon and someone trades it to you and you equip it. It will cause a fatal critical error.
Proof: This can be test by getting a loot drop in a dungeon and having it traded to you.


Foxed wrote:
Court of Stars: It feels like there is a big chance you will fall and take dmg when you use the boat, or is there anything you have to do not to take the dmg?


Vascolorde wrote:
WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=99200&&name=dresaron
Bug description: The breath of the dragon hits the target/targets from behind of him . In example when he casts the breath , theres a chance if you stay near his tale or the side of his back to get hit by it's breath,almost oneshotting the target in mythics+ .
Proof: Update --- https://youtube.com/watch?v=--CZr9uV3QY:






Last edited by Nyndra on 02-03-2018, 23:57:54; edited 1 time in total
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bakubakuForum

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(since 29-10-2019 13:29)
Joined: 28 Jan 2018
Posts: 22, Topics: 11
Location: The Netherlands

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Post Posted: 02-03-2018, 00:04:23 | Translate post to: ... (Click for more languages)

Neltharion's Lair - Ularogg Cragshaper

WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=105300&&name=ularogg-cragshaper
Bug description: You are unable to loot Ularogg Cragshaper if your dots kill him while he's burrowed in phase 2.
Bug repeatability: 100% (only tested on normal difficulty)

Correct behaviour: When your dots kill him in phase 2, his corpse will appear at ground level, and you will be able to target and loot him.
Freakz behaviour: When your dots kill him in phase 2, he will still be untargetable (even with /target), and thus unlootable. Often his corpse will also appear below ground level.

Freakz screenshot 1 (corpse unlootable at ground level): https://i.imgur.com/hCrM1sz.jpg
Freakz screenshot 2 (corpse unlootable below ground level): https://i.imgur.com/tt3zUa1.jpg

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Locked by CocoDev, 06 August 2017 09:34



 
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