User
Pass
2FA
 
 

7.2 Mage Tower Challenges - related bugs
Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11  Next    
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> Trash
Show only staff posts
Author Message33806
assassin-knight

[Mentally Stable]



Status: Offline
(since 05-10-2020 15:52)
Joined: 14 Jul 2017
Posts: 40, Topics: 23
Location:

Reputation: 56.7
Votes: 3

Post Posted: 18-05-2019, 16:43:26 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wowhead.com/quest=45627/feltotems-fall#guides

Bug description: Fel Burst Must have 30 sec cooldown while it doesnt. When Tugar gets feared and moves a bit around i get an instant death which makes quest impossible to complete. I have had 48 tries on this and died like 35 times as CHATER. Really?!?! Cheater?!

Proof: http://uupload.ir/view/pvu4_joint_item1.mp4/
Also you can read about spells and cooldowns in this link https://www.wowhead.com/discipline-priest-artifact-challenge-guide


Suggestions: Its easy to get Fel Burst 30 sec CD. but for insta death there is 2 ways u can do. 1) Don't bother your self with Tugar's location. If a player moved more than what he is supposed to do, then insta kill player. not when Tugar moved out!!!! 2) Once in combat, a barrier appears or gets activated which prevents player or Tugar from moveing out of their ways. 3) When he gets feared he doesn't move at all. Problem solved players happy XO XO

0 0
  
Back to top
View user's profile Send private message
ThunderBolt

[Mentally Stable]



Status: Offline
(since 06-10-2021 07:29)
Joined: 19 Jan 2019
Posts: 20, Topics: 15
Location: WoW

Reputation: 41.7
Votes: 1

Post Posted: 18-05-2019, 17:05:24 | Translate post to: ... (Click for more languages)

WoW Freakz quest : End of the Risen Threat (Healers Challenge)

Bug description: After killing all trashes in stage 1 , those 3 companion should run to stage 2 location and we need to fallow jarod the tank , but currently jarod go inside the wall and stay there and we cant meet him on stage 2 location , so it wont pass at all and we stuck there . It happen to me 4 time during tries.

Proof: https://imgur.com/xoyxXGI
look at the mini map where he is

Proof: https://imgur.com/UzCVfDP
stage 2 location , where the jarod need to be and he isnt (impossible to continue)



Last edited by ThunderBolt on 10-06-2019, 00:56:56; edited 2 times in total
1 0
  
Back to top
View user's profile Send private message
Aradartus

[Mentally Stable]



Status: Offline
(since 21-09-2019 13:01)
Joined: 09 Oct 2017
Posts: 13, Topics: 6
Location: Indonesia

Reputation: 12.5

 
Post Posted: 18-05-2019, 22:20:56 | Translate post to: ... (Click for more languages)

nether horror at tank mage tower is still casting while moving


0 0
  
Back to top
View user's profile Send private message
zeus157

[Mentally Stable]



Status: Offline
(since 09-07-2022 16:28)
Joined: 13 Jan 2017
Posts: 332, Topics: 123
Location: Pakistan

Reputation: 343.7
Votes: 24

Post Posted: 18-05-2019, 23:48:00 | Translate post to: ... (Click for more languages)

The archmage xylem in havoc demon hunter challenge should NOT apply darkness to player instantly there should be a 2-3 sec delay. The fast darkness application makes it very hard to get to archmage in time.
Proof: https://youtube.com/watch?v=iR_5opH8rpw:

https://youtube.com/watch?v=Ghi4dD8lj6c:


https://imgur.com/0vuO7Hb As you can see darkness is applied to me as soon as I entered.
Another thing is that when you enter the bubble by killing the ads as long as you are inside it you should not get any damage. As you can see from the first video that he just stays in there and regenerates his health. On our server the health bar just dances back and forth making it hard for people with low gear to do the challenge unless they get really lucky and archmage spawns right next to them.



Last edited by zeus157 on 19-05-2019, 23:52:08; edited 4 times in total
2 0
  
Back to top
View user's profile Send private message
rhodin

[Mentally Stable]



Status: Offline
(since 14-01-2021 16:26)
Joined: 14 Oct 2017
Posts: 27, Topics: 7
Location: Hungary

Reputation: 65.9

Post Posted: 19-05-2019, 09:39:58 | Translate post to: ... (Click for more languages)

Also in stage 2 the corrupting darkness applies seed of corruption that spawns adds.
The corrupting darkness should stay stationary and the adds should move towards him, BUT when adds get closer the corrupting darkness moves to them and consumes them.
It should ONLY consume them when they reach him, he should not move. please fix it, it makes the challenge only completable with very high ilvl that can nuke the adds in the half of the distance

2 0
  
Back to top
View user's profile Send private message
microk2

[WoW Dev]



Status: Offline
(since 26-07-2024 18:47)
Joined: 04 Apr 2012
Posts: 2419, Topics: 297
Location: Romania

Reputation: 103176
Votes: 259

 
Post Posted: 19-05-2019, 12:24:30 | Translate post to: ... (Click for more languages)

Aradartus wrote:
nether horror at tank mage tower is still casting while moving

They move only for DH and Druid


Micro, the Workaround master
0 0
  
Back to top
View user's profile Send private message
nightiwolf611

[Mentally Stable]



Status: Offline
(since 14-11-2019 23:53)
Joined: 31 Jul 2017
Posts: 67, Topics: 43
Location: Iran, Islamic Republic of

Reputation: 86.3
Votes: 11

 
Post Posted: 19-05-2019, 13:33:35 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=116840&&&&name=darkness-within

Bug description: Xylem Challenge, In second phase, the void lord summon 3 void adds we gotta kill. These adds take something like 60% reduced damage from survival hunter aoe spells. My butchery crits for 300k instead of 1million on them. Caltroops does 10k instead of 24k.
I spent around 4 hours yesterday and 2 hours today to beat these three adds with 917 ilvl and BiS legendaries. its impossible with the current bug.

Proof: Compare these two Screenshots, first one is from the find with Mage Tower (the Darkness Within add), second is from killing a random mob.
check damage of Caltroops and Butchery:

on Darkness Withins: https://imgur.com/a/TnvZ44h?
on any other target: https://imgur.com/a/jMB2zAW

Also this video; he uses Butchery on them and damage is not reduced:
https://youtube.com/watch?v=_FTF3c9EYb8:

:

0 0
  
Back to top
View user's profile Send private message
rhodin

[Mentally Stable]



Status: Offline
(since 14-01-2021 16:26)
Joined: 14 Oct 2017
Posts: 27, Topics: 7
Location: Hungary

Reputation: 65.9

Post Posted: 31-05-2019, 18:03:03 | Translate post to: ... (Click for more languages)

Same is for DH-s, (my throw glavie hits them for like 100k with legendary bracers)
0 0
  
Back to top
View user's profile Send private message
assassin-knight

[Mentally Stable]



Status: Offline
(since 05-10-2020 15:52)
Joined: 14 Jul 2017
Posts: 40, Topics: 23
Location:

Reputation: 56.7
Votes: 3

Post Posted: 01-06-2019, 00:00:59 | Translate post to: ... (Click for more languages)

could u at least leave a reply under my post so i know u have read it? and tell that u will fix it a year later or we r never gonna fix it? becuase that will change things for me . to whether spend time on my boss or not?
1 0
  
Back to top
View user's profile Send private message
Gadoschi

[Mentally Stable]



Status: Offline
(since 29-10-2021 10:56)
Joined: 11 Jan 2019
Posts: 46, Topics: 19
Location: Croatia

Reputation: 50.6
Votes: 1

Post Posted: 01-06-2019, 12:42:56 | Translate post to: ... (Click for more languages)

I can confirm everything said for Xylem (Closing the Eye) Mage Tower Challenge, and list them accordingly:

1. Players take damage while inside Mirror Image bubbles, which should not happen (you basically take as much damage as you heal inside them, or even more than you heal - this bug only occurs sometimes; no idea why),
3. Players cannot change their talents between phases (I even tried giving it a couple of minutes before starting P2, and I even tried using a Tome of the Tranquil Mind multiple times during that time on multiple attempts - nothing worked), which is necessary for dealing with the adds in Phase 2 - this was reported earlier to have been fixed, but obviously it is not,
4. Darkness Within mobs (the adds in Phase 2) take reduced damage from all sources (this is the only one I can't confirm 100% since there isn't really time to look at damage meters while trying to kill adds) - my guess is they share the -25% reduced damage of the boss itself (for the boss itself this is easily verifiable by checking the Freakz database, but I can't confirm it for the adds 100% since you can't search/find them in the database), which should not be the case,
5. Corrupting Shadows (Phase 2 boss) starts moving on a timer after casting Seed of Darkness (the ability that spawns adds) instead of staying in one place until you either finish killing the adds or the adds reach it, which means the boss will start moving towards you (and, therefore, towards the adds) before you can kill them (unless your ilvl and damage are insanely high, which is even more necessary due to the bug listed under #4). Some people have suggested that the boss starts moving towards adds when they get close to him, but that's simply the effect of the boss moving on a timer instead of when the mobs actually die or reach it by themselves).

There were a few more minor bugs here and there in the fight, but none that would significantly affect player experience.

I've done over 65 attempts since last night at 911 ilvl on my DH (with the legendary bracers and the appropriate AoE talents active for P2 + 955 Umbral Warglaives - the best AoE trinket in the game), with multiple attempts in P2 as well, so I can confirm all listed issues with confidence.





Last edited by Gadoschi on 06-06-2019, 10:58:21; edited 7 times in total
3 0
  
Back to top
View user's profile Send private message
HCP

[Mentally Stable]



Status: Offline
(since 25-09-2020 23:26)
Joined: 13 Jul 2017
Posts: 18, Topics: 13
Location: Brazil

Reputation: 27.6
Votes: 3

Post Posted: 01-06-2019, 20:38:40 | Translate post to: ... (Click for more languages)

WoW Freakz link:
https://www.wow-freakz.com/spells.php?spell=236572&&name=annihilate

Bug description:
When Highlord Kruul's Annihilate get interrupted he should try to cast again until successfully cast. On Freakz it doesn't happen.

Proof:
WoW Freakz: https://youtube.com/watch?v=BYaWrKl-mTg:



Official: https://youtube.com/watch?v=OjWfWj2sibs:




Last edited by HCP on 14-09-2019, 18:52:28; edited 1 time in total
0 0
  
Back to top
View user's profile Send private message
nightiwolf611

[Mentally Stable]



Status: Offline
(since 14-11-2019 23:53)
Joined: 31 Jul 2017
Posts: 67, Topics: 43
Location: Iran, Islamic Republic of

Reputation: 86.3
Votes: 11

 
Post Posted: 02-06-2019, 10:44:49 | Translate post to: ... (Click for more languages)

Gadoschi wrote:
I can confirm everything said for Xylem (Closing the Eye) Mage Tower Challenge, and list them accordingly:

1. Players take damage while inside Mirror Image bubbles, which should not happen (you basically take as much damage as you heal inside them, or even more than you heal),
3. Players cannot change their talents between phases (I even tried giving it a couple of minutes before starting P2, and I even tried using a Tome of the Tranquil Mind multiple mind during that time on multiple attempts - nothing worked), which is necessary for dealing with the adds in Phase 2 - this was reported earlier to have been fixed, but obviously it is not,
4. Darkness Within mobs (the adds in Phase 2) take reduced damage from all sources (this is the only one I can't confirm 100% since there isn't really time to look at damage meters while trying to kill adds),
5. Corrupting Shadows (Phase 2 boss) starts moving on timer after casting Seed of Darkness (the ability that spawns adds) instead of staying in one place until you either finish killing the adds or the adds reach it, which means the boss will start moving towards you (and, therefore, towards the adds) before you can kill them (unless your ilvl and damage are insanely high, which is even more necessary due to the bug listed under #4). Some people have suggested that the boss starts moving towards adds when they get close to him, but that's simply the effect of the boss moving on a timer instead of when the mobs actually die or reach it by themselves).

There were a few more minor bugs here and there in the fight, but none that would significantly affect player experience.

I've done over 45 attempts since last night at 909 ilvl on my DH (with the legendary bracers and the appropriate AoE talent active for P2), with multiple attempts in P2 as well, so I can confirm all listed issues (with the exception of #4) with confidence.


number 4 and 5, i can confirm these are the most terrible bugs in this challenge.
Thank you for detailed explaination Gadoschi

I have reported the number 4 aswell, here:
i think the three mobs have kind of Avoidance

nightiwolf611 wrote:
WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=116840&&&&name=darkness-within

Bug description: Xylem Challenge, In second phase, the void lord summon 3 void adds we gotta kill. These adds take something like 60% reduced damage from survival hunter aoe spells. My butchery crits for 300k instead of 1million on them. Caltroops does 10k instead of 24k.
I spent around 4 hours yesterday and 2 hours today to beat these three adds with 917 ilvl and BiS legendaries. its impossible with the current bug.

Proof: Compare these two Screenshots, first one is from the find with Mage Tower (the Darkness Within add), second is from killing a random mob.
check damage of Caltroops and Butchery:

on Darkness Withins: https://imgur.com/a/TnvZ44h?
on any other target: https://imgur.com/a/jMB2zAW

Also this video; he uses Butchery on them and damage is not reduced:
https://youtube.com/watch?v=_FTF3c9EYb8:

:

0 0
  
Back to top
View user's profile Send private message
Midius

[Mentally Stable]



Status: Offline
(since 25-10-2023 10:15)
Joined: 02 Jun 2019
Posts: 115, Topics: 69
Location: Bucharest

Reputation: 171.7
Votes: 11

Post Posted: 02-06-2019, 13:47:18 | Translate post to: ... (Click for more languages)

Wow freakz link: https://www.wow-freakz.com/quest_helper.php?quest=45526&&name=the-god-queen-s-fury

Bug description: the behavior of certain spells/abilities is wrong for retribution paladin.

Expected behavior:

(1) Runeseer Faljar casts Ancestral Knowledge after being empowered by Sigryn.
(2) Jarl Velbrand starts by not moving at all and casting Hurl Axe, similar to Runeseer's Shadowbolt.
(3) Dark Wings CD is a bit greater (>15 seconds), and damage is applied while the Valkyr move over the room (and not before).
(4) Runes always spawn on a circle centered in the middle of the arena (also, there is a problem with the center triggering a detonation after you clear all runes).
(5) Fel Skein doesn't break repentance, so Sigryn shouldn't move while incapacitated (this was also noticed by a rogue in the corresponding scenario).

Proof:

Wowhead
Expected behavior
Repentance bug proof

Edit:

After a few unsuccesful tries I managed to finish the quest line; for some reason Jarl can be sapped, which works. The damage from the Fel Skein seems to be wrong however, Jarl should die first, and if this happens, after a short time (hopefully!) the dialogue which ends this phase should allow you to finish the scenario. Here, I took the next quest but Jarl was at ~50 M HP, I was lucky I had bubble and realized I can stun him when he casts bladestorm, so that after DPSing him the extra action button pops out which allows me to jump to the Vault of Eyir.



Last edited by Midius on 03-06-2019, 13:17:10; edited 1 time in total
1 0
  
Back to top
View user's profile Send private message
szepigyuri

[Mentally Stable]



Status: Offline
(since 01-05-2022 20:01)
Joined: 03 Dec 2016
Posts: 19, Topics: 16
Location: Hungary

Reputation: 17.6

Post Posted: 02-06-2019, 20:15:02 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wowhead.com/npc=116409/raest-magespear
https://www.wow-freakz.com/spells.php?spell=235578 (wowhead link)

Bug description: Bug description: When you have to kite the boss aroud its speed buff is stacking too fast it should be much slower. The grasp from beyond add is not showing up it can not be targeted only when there is like 0.1 second left of its cast. The first boss starts moving again before the 2nd boss reaches 60% health and its speed stacks do not get removved like they should. The durid blink moves you under the texture. The small adds are a lot faster than intended. Not part of the topic but the disappearence of the epic items is starting to get more and more common and it makes progression for those who are not lazy or rich enough to buy gear from the donor shop really annoying.

Proof: https://imgur.com/a/rVxALAj

0 0
  
Back to top
View user's profile Send private message
Gadoschi

[Mentally Stable]



Status: Offline
(since 29-10-2021 10:56)
Joined: 11 Jan 2019
Posts: 46, Topics: 19
Location: Croatia

Reputation: 50.6
Votes: 1

Post Posted: 15-06-2019, 11:21:47 | Translate post to: ... (Click for more languages)

Is anything being done about Xylem challenge?
Mage Tower is almost up again and, yet, we still can't challenge talents (even with the use of a Tome), and it hasn't even been added to "PENDING".
May I remind that this was flagged as fixed weeks ago, even though it's clearly not.



1 0
  
Back to top
View user's profile Send private message
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> Trash  
Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11  Next    


The time now is 05-11-2024, 16:51:34
Copyright info

Based on phpBB ro/com
B

 
 
 







I forgot my password


This message appears only once, so
like us now until it's too late ! :D
x