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BWD - Omnotrom Defense System
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Zohlomg

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Post Posted: 19-02-2012, 20:05:56 | Translate post to: ... (Click for more languages)

Post here any bugs you have encountered in the Omnotrom Defense System fight.

Known bugs so far:
  • [FIXED] There should be only 2 golems active a time, with the third being active only for 1 or 2 seconds
  • [FIXED] Poison Bomb explode when killed, should only explode when they reach their Fixated target
  • [FIXED] Poison bomb should be immune to taunt effects
  • [FIXED] Poison bomb should not be immune to stun effects
  • [FIXED] Chemical Cloud does not increase bosses' damage taken
  • [FIXED] Chemical Cloud range is bigger than visual display
  • [FIXED] Chemical Cloud it should be only one active at a time, we had two active in the same time
  • [FIXED] Cannot enter in instance issues
  • [FIXED] Converted Power does not increase Arcane Annihilator's casting time
  • [FIXED] Mages getting disconnected while under the effect of Converted Power due to anti-hack system
  • [FIXED] Flamethrower is hitting the tank instead of the specified target.
  • [FIXED] Heroic Mode: Lighting Conductor + Grip of Death happening at the same time causing most probably a wipe


Questions:

Q: Do they come in random order or is it like Maloriak's cauldron?
A: Arcanotrom first, the rest are randomized after each wipe



Last edited by Zohlomg on 20-08-2012, 17:59:10; edited 30 times in total
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Shocker

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Post Posted: 19-02-2012, 20:07:27 | Translate post to: ... (Click for more languages)

The problem with the third golem being active with the other 2 is because of latency issues, the energy decay/regeneration gets desynchronized, will be fixed this night

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arggalati12

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Post Posted: 19-02-2012, 20:14:05 | Translate post to: ... (Click for more languages)

Just a simple question.They come random or is like Maloriak cauldron?
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Zohlomg

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Post Posted: 19-02-2012, 20:19:48 | Translate post to: ... (Click for more languages)

Arcanotrom first, random order afterwards.
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Shocker

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Post Posted: 19-02-2012, 20:35:38 | Translate post to: ... (Click for more languages)

Fixed the energy problem (having 3 bosses active for a long time)
arggalati12 wrote:
Just a simple question.They come random or is like Maloriak cauldron?
The order is randomized after each wipe (but Arcanotron always stays first).


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Sharkyman

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Post Posted: 19-02-2012, 20:50:57 | Translate post to: ... (Click for more languages)

When arcanotron put on the shield I spellsteal all https://www.wow-freakz.com/cata_spells.php?spell=79735 and then when i begin the damage to the next target I go up to 100k dps and I take disconnect from the server
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arggalati12

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Post Posted: 19-02-2012, 20:59:56 | Translate post to: ... (Click for more languages)

Sharkyman wrote:
When arcanotron put on the shield I spellsteal all https://www.wow-freakz.com/cata_spells.php?spell=79735 and then when i begin the damage to the next target I go up to 100k dps and I take disconnect from the server

You take dc because of large hit not becaouse of dps .A mage from our guild crit 517k at valiona and protection have been increased .Bring a proof with your highest crit and they will see

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Sharkyman

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Post Posted: 19-02-2012, 21:02:30 | Translate post to: ... (Click for more languages)

you can imagine yourself the hits I made with 20 stcks of https://www.wow-freakz.com/cata_spells.php?spell=79735
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Shocker

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Post Posted: 19-02-2012, 21:03:13 | Translate post to: ... (Click for more languages)

Zohlomg wrote:

Fixed


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Tpakcac

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Post Posted: 19-02-2012, 22:02:46 | Translate post to: ... (Click for more languages)

Another BUG...
When we killed robots and leave instance we can't enter anymore. It crashes WOW like there is still boss encounter inside.

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Shocker

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Post Posted: 19-02-2012, 22:09:38 | Translate post to: ... (Click for more languages)

Tpakcac wrote:
Another BUG...
When we killed robots and leave instance we can't enter anymore. It crashes WOW like there is still boss encounter inside.

Fixed this issue too.

The fixes will be live at the next server restart


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Drodu

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Post Posted: 19-02-2012, 23:19:06 | Translate post to: ... (Click for more languages)

https://www.wow-freakz.com/spells.php?spell=80161&&name=chemical-cloud area of efect is twice as big as the animation

Efectul de la https://www.wow-freakz.com/spells.php?spell=80161&&name=chemical-cloud afecteaza o zona de 2 ori mai mare decat animatia .


Mistweaver Monk Guide PvE

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Shocker

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Post Posted: 19-02-2012, 23:24:28 | Translate post to: ... (Click for more languages)

drodu wrote:
https://www.wow-freakz.com/spells.php?spell=80161&&name=chemical-cloud area of efect is twice as big as the animation

Efectul de la https://www.wow-freakz.com/spells.php?spell=80161&&name=chemical-cloud afecteaza o zona de 2 ori mai mare decat animatia .
Fixed


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ylfor

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Post Posted: 19-02-2012, 23:38:44 | Translate post to: ... (Click for more languages)

Poison Bombs are imune to roots , snare , fear and should not be .

Quote:
Poison Protocol: Spawns a Poison Bomb every 3 seconds which will Fixate on a single raid member and slowly move toward them. They explode for massive damage on contact. Run away, and stun/snare the Poison Bombs.


Wowhead .

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Zohlomg

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Post Posted: 19-02-2012, 23:44:29 | Translate post to: ... (Click for more languages)

ylfor wrote:
Poison Bombs are imune to roots , snare , fear and should not be .

Quote:
Poison Protocol: Spawns a Poison Bomb every 3 seconds which will Fixate on a single raid member and slowly move toward them. They explode for massive damage on contact. Run away, and stun/snare the Poison Bombs.


Wowhead .


Can you please bring more proof about this?

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