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makaveli123

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Post Posted: 11-06-2016, 21:07:03 | Translate post to: ... (Click for more languages)

Damage is acceptable for every tank class , there is no inferior class to be honest and paladin is a very good tank


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controller

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Post Posted: 11-06-2016, 21:33:30 | Translate post to: ... (Click for more languages)

MikiQ22 wrote:
Swirl hits from both sides, if its in front it will hit you, if its on you it will hit you.
Swirl hits multiple times. Fatboss explained that you pretty much CANT get hit twice unless you run the side it goes after getting hit. ATM it hits at least 3 times.
Both of those things should not happen

also the void zones from swirl are not wisible.

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phil777

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Post Posted: 11-06-2016, 23:31:38 | Translate post to: ... (Click for more languages)

Needs to be confirmed, but I don't think I'm getting a bonus roll CD from Immerseus, was able to roll twice today, didn't get bindings though. =/
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schwarzkrieg

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Post Posted: 11-06-2016, 23:47:06 | Translate post to: ... (Click for more languages)

makaveli123 wrote:
Possible bugs we encountered at Protectors 10 normal :
1. Shadow word : bane ability affects more players than it should
2. Shadow word : bane ability hits harder than it should if you don't dispell it, I suspect all 3 stacks do damage at the same time if not dispelled instead of 1 every tick ( 300k damage on first tick instead of 100k)
3. Poison pools remain sometimes on the ground after wipes


Rageless wrote:
^
2 true, charges are only visual


Sometimes charges are only visual, sometimes you actually get 2/3 charges(200k/300k on first tick). I suspect when it jumps to another player it increments the stack by 1. Anyways, something's clearly fishy about it.

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Rageless
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Post Posted: 12-06-2016, 01:55:44 | Translate post to: ... (Click for more languages)

Erudax wrote:

1. SW:B can crit.
2. Killing the Embodied Despair and Desperation should kill their adds too.
3. Sha Sear should be intrerruptible.
4. Bosses have an insane amount of damage. Immerseus should have Durumu level damage. At the moment on 10n it's a complete overkill.

1 fixed
2 fixed
3 fixed
4 reduced by 100k on normal and 50k on heroic, this is the maximum nerf.

Update @ 12-06-2016, 02:55:02

controller wrote:

also the void zones from swirl are not wisible.

..what? are before swirl starts moving and after that there is a dark flame coming from the ground /:)

Update @ 12-06-2016, 02:55:44

Rageless wrote:

darkwavecze wrote:
Hi Rageless,

here is the screenshot of it:
http://imgur.com/CTV00jK
Can someone record to see exactly what's happening there? Changing targets between every protector when they are at 1 HP and casting bond would be perfect.

changed a bit, check after next restart please

//LE:
FIXED] Shadow Word: Bane damage is stacking instead of being fixed.



Last edited by Rageless on 12-06-2016, 02:11:32; edited 1 time in total
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Xtal

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Post Posted: 12-06-2016, 01:56:58 | Translate post to: ... (Click for more languages)

@Immerseus

1. As MW, Monk it's not working to heal the blue puddles with spell Healing Sphere ( it should work I played 90 days on blizzard with monk and I think I can bring you proofs in a later edit)
2. As , paladin you can't heal the blue puddles with spells wich cost holy power ( it applying only the absorb... and the heal not, fix asap)

@ Fallen Protectors

1.Sha Sear it's not interruptable
2.Should put Shadow Word : Bane on 2 persons on 10n (I think Sun has the spells from 25n or LFR )
3. Shadow Word : Bane it's not stacking the damage... I don't know how to explain ... it's the same with Renewing Mist ( if you have 3 stacks of renewing mist you are not getting 3 more time heal / tick ) . Idk a better example.

PS: Sorry for bad english.

Edit: @Fallen Protectors : 2. Here you can see and hear the number the debuffs it should put on raid (just wait a bit)

Immerseus: 1. I don't see any video for monk MW who's using healing sphere to heal puddles but I have one comment


Quote:
Healing Spheres are an excellent way to heal up the Contaminated Puddles quickly. Revival will heal the Puddles, but Uplift, EH, ReM, or your Mastery won’t. Revival should be used on the final wave of Puddles to slow them all.


Here is the source

And for pala I guess is not needed a proof because... it's obvious you should heal with spells wich consume holy power...

@Fallen Protectors

Again no video to proof but I have one guide... and the same explanation like mine.

Quote:
About every 15 seconds, Sun will pause her Sha Sear spam to cast Shadow Word: Bane. In 10-player versions, this debuffs two targets, and in 25-player versions, this debuffs 5 players. Shadow Word: Bane is like a DPS version of Renewing Mist – it deals periodic Shadow damage every 3 seconds for 18 seconds, and the debuff spreads each time it deals damage. So the initial targets have 3 stacks of SW:B, and after the first tick of damage, SW:B will migrate to another random player with 2 stacks, and after that player takes a tick of damage, SW:B migrates to a third player. (Just like Renewing Mist, having multiple stacks doesn’t increase the amount of damage dealt – the number just indicates how many times the debuff can spread to another target.)


Source



Last edited by Xtal on 12-06-2016, 12:27:48; edited 1 time in total
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Rageless
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Post Posted: 12-06-2016, 02:21:42 | Translate post to: ... (Click for more languages)

//ro ^Tot ce ai postat tu aici e rezolvat @ protectors. Iar pentru 2 unde e dovada de la noi ca pune mai mult de 2 playeri debufu ? - Am explicat cum e mecanica spellului mai sus
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Xtal

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Post Posted: 12-06-2016, 02:23:19 | Translate post to: ... (Click for more languages)

//ro ^Maine cand o sa ajung la Fallen Protectors o sa fac un filmulet sau o poza si revin la acelasi post cu edit - (asta daca nu e reparat)
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Maev

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 12-06-2016, 10:55:24 | Translate post to: ... (Click for more languages)

MikiQ22 wrote:
Swirl hits from both sides, if its in front it will hit you, if its on you it will hit you.
Swirl hits multiple times. Fatboss explained that you pretty much CANT get hit twice unless you run the side it goes after getting hit. ATM it hits at least 3 times.
Both of those things should not happen


Whirl visual is broken same as horridon double swipe ( @horridon who deals dmg on sides instead of front and back ) and Anihilate from Qiang the Merciless from mv

@ i took 2 times dmg from whirl instead of 1

https://youtube.com/watch?v=JHwK5MgFA-Q:




And Sha Puddle goes in boss even if they are dead and dmg you

https://youtube.com/watch?v=IYE76rhzUGw:





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barcsi

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Post Posted: 12-06-2016, 12:46:04 | Translate post to: ... (Click for more languages)

MikiQ22 wrote:
Swirl hits from both sides, if its in front it will hit you, if its on you it will hit you.
Swirl hits multiple times. Fatboss explained that you pretty much CANT get hit twice unless you run the side it goes after getting hit. ATM it hits at least 3 times.
Both of those things should not happen


All true
U could see the proof in the video which was uploaded by Maev in the previous post.
Swirl does 30k dmg in retail, here it's 200k TWICE.
The guilds that killed it surely could just burst down the boss in the normal phase and did not get hit by swirl.

Please just stop lying (it works/ has blizzlike dmg/ wtc)... we all know this boss is buggy as hell

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Erudax

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 12-06-2016, 14:45:42 | Translate post to: ... (Click for more languages)

How about you stop and read the tooltip?
Swirl – Immerseus causes torrents of Sha-corrupted water to burst from beneath the cracks in the ground. Players that come into contact with the tainted waters will suffer 29250 to 30750 Shadow damage and be knocked away.
"Sha-corrupted water to burst from beneath the cracks in the ground".
"Burst from beneath the ground".
"Beneath the ground".
http://i.imgur.com/DRnR0BW.gif
http://i.imgur.com/T2Fjd2g.gif
And if you look at https://youtube.com/watch?v=8Es537kPpgU:

1:30, they clearly mention in the top right corner that the damage got fixed/tweaked.



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Maev

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Post Posted: 12-06-2016, 15:07:39 | Translate post to: ... (Click for more languages)

Erudax wrote:
How about you stop and read the tooltip?
Swirl – Immerseus causes torrents of Sha-corrupted water to burst from beneath the cracks in the ground. Players that come into contact with the tainted waters will suffer 29250 to 30750 Shadow damage and be knocked away.
"Sha-corrupted water to burst from beneath the cracks in the ground".
"Burst from beneath the ground".
"Beneath the ground".
http://i.imgur.com/DRnR0BW.gif
http://i.imgur.com/T2Fjd2g.gif
And if you look at https://youtube.com/watch?v=8Es537kPpgU:

1:30, they clearly mention in the top right corner that the damage got fixed/tweaked.


ok so in the video i made you see some sort of circles that moves and burst from beneath the groun ?? cuz i dont see them and i play at ultra , or maibe you must fix the visual for all spels . aniway i still think and im certain of this that whirl visual is bug cuz wee some sort of litle infernals move around the room , and whirl dmg you even if your the oposit direction like in the video

https://youtube.com/watch?v=JHwK5MgFA-Q:

:




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phil777

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Post Posted: 12-06-2016, 16:23:16 | Translate post to: ... (Click for more languages)

Erudax, as you've seen in the Fatboss video, before Swirl, they mentionned the Sha stuff that moves on the ground a little, that you want to avoid. This doesn't have a visual.
Swirl is currently working exactly like Maev described. I was on the LEFT side of Immerseus yesterday when he casted it, got no damage. Next try went right side, even though the tide visual was going left, still got damaged and knocked back. =/

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Xtal

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Post Posted: 12-06-2016, 16:27:15 | Translate post to: ... (Click for more languages)

As you can see in video posted by Maev upper ,swirl is not working as intended. It's a visual bug ... Maev got knocked back and he was behind the boss when Immerseus was channeling swirl.
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MikiQ22

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Post Posted: 12-06-2016, 19:51:29 | Translate post to: ... (Click for more languages)

Avoidance doesnt work for Corruption Kick @Rook


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