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[Siege of Orgrimmar] Iron Juggernaut
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Nexflame

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Post Posted: 14-08-2016, 11:45:33 | Translate post to: ... (Click for more languages)

Post bugs here and ONLY bugs. Any off-topic will be deleted and\or warned.

This topic will be sync with the Siege of Orgrimmar later on. (POST ONLY HERE)

[Iron Juggernaut]


  • [INTENDED] Crawler Mines are friendly. (NO side effects)
  • [FIXED] Increase anti cheat mechanic range. Players will no longer die if they are thrown by Shock Pulse.
  • [FIXED] Crawler Mines no longer explodes multiple time if player clicks on them continuously.
  • [FIXED] Iron Juggernaut gets bugged and does nothing after unknown wipe circumstances.
  • [FIXED] Ignite Armor does no longer crit.
  • [FIXED] Mortar Cannons is now targeting only 1 player instead of 3 on 25 mode.
  • [FIXED] Borer Drill now does Physical Damage instead of Nature Damage.
  • [FIXED] Increase Iron Juggernaut's melee damage done on 25 N mode.
  • [FIXED] Only one (random) shoulder turret hits players with Demolisher Cannons.
  • [FIXED] Crawler mine now targets players instead of random places.



Last edited by Nexflame on 04-07-2017, 07:19:58; edited 7 times in total
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Catalinacx

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Post Posted: 19-08-2016, 11:58:02 | Translate post to: ... (Click for more languages)

Energy bar isn't in accordance with the time.
Proof: http://i.imgur.com/f58KxRV.jpg



Last edited by Catalinacx on 19-08-2016, 12:02:14; edited 1 time in total
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norbert.pls
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Post Posted: 19-08-2016, 12:07:15 | Translate post to: ... (Click for more languages)

Players get oneshot as they are thown away by shock pulse (LFR live version)

Update @ 19-08-2016, 13:07:15

http://imgur.com/h3hb7Wz these npc come from the other room, best solution is that you could make them neutral or shorten their range of aggro


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Catalinacx

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Post Posted: 19-08-2016, 12:10:02 | Translate post to: ... (Click for more languages)

norbert.pls wrote:
Players get oneshot as they are thown away by shock pulse (LFR live version)

Anti-cheat system. If you get him out, you'll die. Or someone from your group went with "Cutter Laser" through "Explosive Tar" when he used "Shock Pulse"

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Nexflame

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Post Posted: 19-08-2016, 12:11:34 | Translate post to: ... (Click for more languages)

norbert.pls wrote:
Players get oneshot as they are thown away by shock pulse (LFR live version)

Update @ 19-08-2016, 13:07:15

http://imgur.com/h3hb7Wz these npc come from the other room, best solution is that you could make them neutral or shorten their range of aggro

Fixed. it needs a server restart for this to come live.

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norbert.pls
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Post Posted: 19-08-2016, 12:36:05 | Translate post to: ... (Click for more languages)

he got pulled somehow and has no script http://imgur.com/k2qMqMz

update: that was after a "wipe" http://imgur.com/TgdKI49

He does not show up on boss timers as well

Overall, well done with the fixes especially on the crawler mines, they are great -


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Sambu

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Post Posted: 19-08-2016, 12:43:30 | Translate post to: ... (Click for more languages)

Bomblings can be used(clicked) more than once to explode them, the player taking multiple times damage.

Engulfed Explosion hit You 188100 Physical. (172490 Absorbed)
Engulfed Explosion hit You 357609 Physical.
Engulfed Explosion hit You 153797 Physical. (200548 Overkill)


Should only be allowed to use once per bombling:
http://i.imgur.com/V7zTblt.jpg


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immotech4100

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Post Posted: 19-08-2016, 13:05:59 | Translate post to: ... (Click for more languages)

1. as Sambu wrote, Crawler Mines can explode multiple times
2. Crawler Mines Should be Enemry, not Friendly

Proof: https://youtube.com/watch?v=BG1hOMKKwEk:



Fatboss proof for 2nd (2:27) : https://youtube.com/watch?v=oHB4BRaaDWE:


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Nexflame

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Post Posted: 19-08-2016, 21:12:16 | Translate post to: ... (Click for more languages)

19.08.2016 10.12 - Updated.
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Iulyart

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Post Posted: 19-08-2016, 21:34:25 | Translate post to: ... (Click for more languages)

Crit from spells....
(ignite armor)


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        zgary40 
Post Posted: 19-08-2016, 21:37:52 | Translate post to: ... (Click for more languages)

http://imgur.com/a/XwySR same here ignite armor crits

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Churki

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Post Posted: 19-08-2016, 22:56:28 | Translate post to: ... (Click for more languages)

Heya gonna report some bugs after i figured out that its only possible to kill the Boss with Group of Ranges that spread around like 10 Yards from each other..

First: Cannons have to much range on the Splash Should be like 5-6 Yards not up to 8-10 Yards.

Second: The Drill Should Focus only on Ranged Players but its actually going for the melees youre not able to heal vs that damage.. so tanks probably gonna raped too.

Third: The Drill Should do Physical Damage not Nature Damage .. here the Proof http://imgur.com/a/DFuGa

Fourth: One of the spells i think its ignite Armor does Critically hits thats not right.

Fifth: The bombs are Friendly you can mount them but its hard to recognize them for players with low graphics that dont see the Name Plates.

Greetings hope for fixes soon.

Churki




[img]https://imgur.com/a/rxf33[img]
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Nexflame

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Post Posted: 19-08-2016, 23:14:26 | Translate post to: ... (Click for more languages)

Churki wrote:
Heya gonna report some bugs after i figured out that its only possible to kill the Boss with Group of Ranges that spread around like 10 Yards from each other..

First: Cannons have to much range on the Splash Should be like 5-6 Yards not up to 8-10 Yards.

Second: The Drill Should Focus only on Ranged Players but its actually going for the melees youre not able to heal vs that damage.. so tanks probably gonna raped too.

Third: The Drill Should do Physical Damage not Nature Damage .. here the Proof http://imgur.com/a/DFuGa

Fourth: One of the spells i think its ignite Armor does Critically hits thats not right.

Fifth: The bombs are Friendly you can mount them but its hard to recognize them for players with low graphics that dont see the Name Plates.

Greetings hope for fixes soon.

Churki

1. What Cannons?
2. The drill is focusing only ranged targets, but it will follow the ranged target from the beneath the boss till it will hit the target. (if melees are on their path... well :/?)
3. Proof that it should do physical instead.
4. Fixed
5. This won't change Soon. But how does it make you recognize them easier if they are hostile? (seeing all nameplates for hostile?) (also those Mines have a large bomb time tracker on their head)

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Seyrox
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Post Posted: 20-08-2016, 01:03:04 | Translate post to: ... (Click for more languages)

Quote:
The Iron Juggernaut bores its drill arm into the ground, causing the earth to crack and shatter. This effect ripples out into many directions, inflicting 73125 to 76875 Physical damage to those caught within its effect.


http://www.wowhead.com/npc=71466/iron-juggernaut#encounter




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Magnus06

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Post Posted: 20-08-2016, 01:12:51 | Translate post to: ... (Click for more languages)

Freakz Spell : https://www.wow-freakz.com/spells.php?spell=144459
Bug description : In 10 man mode, it's applied on 3 targets at the same time every time instead of switching from one player to another when the buff fades off, also it should't target tanks.
Retail proof : https://youtube.com/watch?v=oHB4BRaaDWE:


Freakz proof : http://i.imgur.com/V7PCqOs.jpg



I could have displayed mana bars to show how intense it is currently, all around the mechanics seems to work but it needs a little bit of tuning though we tested with crit unfixed. -

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Locked by Nexflame, 04 July 2017 05:18



 
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