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[Siege of Orgrimmar] Iron Juggernaut
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ismael1370

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Post Posted: 31-08-2016, 18:05:46 | Translate post to: ... (Click for more languages)

did you mean Icy-veins is not wrong, but it's wrong?
MMO-champion is wrong also?
gamepedia is wrong also?
only the gif guide for 5 years old players is correct? whole world are idiot? whole guides are wrong?

press Ctrl+F and write "demolisher"

http://www.icy-veins.com/wow/iron-juggernaut-strategy-guide-normal-heroic
http://wow.gamepedia.com/Iron_Juggernaut
http://www.mmo-champion.com/threads/1358268-Iron-Juggernaut-Heroic-Guide

Look at this... the whole guide.... Fatboss Guide is wrong too?
https://youtube.com/watch?v=oHB4BRaaDWE:



none of these guides said do not stack in 1st phase, we once tried to stack in first phase and the whole raid has wiped 1 one secound, saw the recount, the reason was demolisher cannons

maybe you say that flying red ball is demolisher cannon...yes but read these two lines Carefully
the players should not stack in second phase... why? demolisher cannons deal splash damage in seige phase... maybe demolisher cannons should be used in first phase, but as i know there are only 2 splash damage in first phase are Borer Drill, and mortar cannon, so... none of these guides says people should spread out by 6 yards...

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Magnus06

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Post Posted: 31-08-2016, 18:29:00 | Translate post to: ... (Click for more languages)

You don't stack in Phase 2 in order not to kill your mates with the laser and also it's virtually impossible to remain stacked because of shock pulse and mines that has to be stomped. I've posted early in this thread with a video from retail about this, you can check Ratnaci pgdfpogjthingy (sorry for your guild name) posted yesterday and compare.

From fatboss guide you just likned i can tell you that demolisher cannons is used at around 18s of the video where the boss is still in phase 1 because he's attacking. Check the fiery projectil landing on 3 players (the hpal tauren, the troll priest i guess the last one in backrow is the shadowpriest).

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Jijing

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Post Posted: 31-08-2016, 18:35:45 | Translate post to: ... (Click for more languages)

So the problem was that there were no exact explanation all cuz dungeon journal was wrong so here are 2 seperate profs were there are exactly explained, pls read whole thng:
1: http://www.wowhead.com/npc=71466/iron-juggernaut#comments

i'll refer to the boss fight for a change:

today on 10N we've experienced a strange behavior of the boss, perhaps a bug: he was casting the Demolisher Cannons in every Assault Mode as well as Siege Mode, effectively making the fight as tough as it can get for our three ~535lvl healers (monk, paladin, priest). This glitch was not true for our last week's kill when we killed it on our first pull ever (Stormscale - EU).

Now, you see that Demolisher Cannons should be only present during Siege Mode (~150k to random players). Having those in phase I is a mini hardmode in itself, so I was just wondering if anyone else out there had the same experience. I can share screenshots with the boss casting both Demolisher Cannons and Mortar Cannon in phase I, as well as damage taken sources from recount during phase I and all that jazz.

We could not kill it tonight because apparently there was some login issue across many realms (I think forum threads on the topic are popping up like mushrooms as I type), which kept our DK from logging in on his main and 3 alts after a few embarrassing pulls under the Demolisher Cannon heavy fire.

I got pretty pissed so thought to share this. My ticket is still pending.

Cheerio

EDIT: Quick update is that, not surprisingly, I was advised to file this as a bug report. In any case, the boss is downable, no worries at all, it's just that there is a discrepancy between the Journal description of the fight and the actual behavior of the boss which you should take into consideration if you'r new to the Juggernaut (i.e. the Demolisher Cannons cast in Assault Mode).
Last edited by Sincere on 2013/09/25 (Patch 5.4.0)
1
Karsteck on 2014/04/30 (Patch 5.4.7)
yep, dungeon journal is wrong about a boss, yet again. Means you can't stack up tight in phase1 either, without risk of both cannons hitting multiple people at the same time, bringing a lot of people into danger of death from any other damage.

2: http://www.mmo-champion.com/threads/1348923-Heroic-Iron-Juggernaut-question-(possible-bug-)

Came across same issue, apparently "Cannon's Demolisher Cannon" is unavoidable dmg on a random player with a 6yards splash (will hit everyone that is in 6 yards of the targeted player) and boss uses this ability in both phase one and two. Also i see this thread is old but someone might find my replay useful.

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Brigadee

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Post Posted: 31-08-2016, 19:13:07 | Translate post to: ... (Click for more languages)

Sry Erudax but when u see somebody keeping saying " omg , boss is bugged , dmg is too high , we can't kill him , please fix it " or can't even watch a photo to see that he is wrong , and keeping saying that " you are wrong , script is wrong , please watch this post and fix this " , through this he is just saying that nexflame's script is wrong.
He just cant say that Icyveins is more accurated than WoWHead.
He just keeps flaming and posting useless replies , making us posting useless replies also just to prove him he is wrong.

Nextflame script's are very very GOOD btw.



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Evydence

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Post Posted: 01-09-2016, 00:59:37 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=3hY2mx_C-b8:



00:25


http://www.icy-veins.com/wow/iron-juggernaut-strategy-guide-normal-heroic (Last updated on Nov 26, 2013 at 10:21 by Vlad )

The video is on 29 nov / 2013


ON every video you can see that he is doing the demolisher on 1st phase.


Even on that fatboss guid: https://youtube.com/watch?v=oHB4BRaaDWE:



From 00:19 look close, and you will see the animation of demolisher. (fire from the sky)


Case closed.





If you gonna hit the king you're better kill the king

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ismael1370

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Post Posted: 01-09-2016, 02:24:08 | Translate post to: ... (Click for more languages)

i couldn't accept a gif guide in wowhead and i can't remeber such fail in dungeon journal, icy-veins, MMO-champion and gamepedia... after a the video, it looks like you are right, but offensive posts cause offensive answers.
i also couldn't see those gif because of some problems those are not my fault, (this problem relates to my country!)

anyway, i am sure something is wrong with the boss damage, i will comeback if i found something, sorry if i wasted too much time (yours and mine).

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hangryforwar

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Post Posted: 01-09-2016, 02:29:12 | Translate post to: ... (Click for more languages)

ismael1370 wrote:
i couldn't accept a gif guide in wowhead and i can't remeber such fail in dungeon journal, icy-veins, MMO-champion and gamepedia... after a the video, it looks like you are right, but offensive posts cause offensive answers.
i also couldn't see those gif because of some problems those are not my fault, (this problem relates to my country!)

anyway, i am sure something is wrong with the boss damage, i will comeback if i found something, sorry if i wasted too much time (yours and mine).




Try to understand the fight before saying its bugged , and about the damage , make sure that all your team is Keeping a mini Of 8 yards away from each others on both phases and you'll notice that the raid gona be taking lower damage then they was doing

Altho i hope that they can fix the Nameplates



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Netherx

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Post Posted: 01-09-2016, 09:53:32 | Translate post to: ... (Click for more languages)

I did a bit of testing,and these are my results.

Ignite Armor

Retail - 3 stacks ignite armor - 57,250 per tick

Freakz - 3 stacks ignite armor - 98,253 per tick


Flame Vents

Retail - 3 stacks damage taken 337k
Freakz - 3 stacks damage taken 365k

@Nexflame

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Brigadee

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Post Posted: 01-09-2016, 10:30:44 | Translate post to: ... (Click for more languages)

Ignite Armor
Freakz DMG:
Quote:

Apply Aura: Periodic Damage
Value: 29249 to 30750
Value: 35099 to 36900 on 25n
Value: 38999 to 41000 on 10h
Value: 46799 to 49200 on 25h
Value: 14623 to 15375 on LFR
Value: 20474 to 21525 on Flex every 1 second
Radius: 50 yards


Retail DMG:
Quote:

Apply Aura: Periodic Damage
Value: 29250 to 30750 every 1 second
Value: 35100 to 36900 every 1 second - 25 Player (Legacy)
Value: 39000 to 41000 every 1 second - 10 Player Heroic (Legacy)
Value: 46800 to 49200 every 1 second - 25 Player Heroic (Legacy)
Value: 14624 to 15375 every 1 second - Raid Finder (Legacy)
Radius: 50 yards



If u check , is same value on all difficulties , and if u do some math .
3stack of Ignite Armor = @90k/sec +30% , should be @117k/second.Not even close to your 57.250 value , probably you did the math for LFR dmg , where is , for 3stacks of Ignite Armor @45k+30% , that means @58k/sec.

Flame Vents
Freakz DMG:
Quote:

School damage
Value: 292499 to 307500
Value: 438749 to 461250 on 25n
Value: 389999 to 410000 on 10h
Value: 584999 to 615000 on 25h
Value: 153561 to 161437 on LFR
Value: 204749 to 215250 on Flex
Damage School: Fire
Targets: Enemies in Cone
Radius: 50 yards


Retail DMG:
Quote:

School Damage (Fire)
Value: 292500 to 307500
Value: 438750 to 461250 - 25 Player (Legacy)
Value: 390000 to 410000 - 10 Player Heroic (Legacy)
Value: 585000 to 615000 - 25 Player Heroic (Legacy)
Value: 153562 to 161437 - Raid Finder (Legacy)
Radius: 50 yards


@300k on 10n + 3stacks of Ignite Armor , that means 390k , more than the values you posted.



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Netherx

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Post Posted: 01-09-2016, 10:33:34 | Translate post to: ... (Click for more languages)

No,I did it based on the screenshot which you clearly didn't check,229k divided by 4(it's in his mik scrolling text in the brackets in case you didn't see)=57,250

Also those are screen capped from my recordings from today,not random videos..I know the damage I was taking trust me.Not to mention I compared damage taken entirely from that same video where I screenshot those.

Trust me,damage compared to retail is way higher because of both spells.

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Brigadee

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Post Posted: 01-09-2016, 11:48:39 | Translate post to: ... (Click for more languages)

I dont see any difference on Flame Vents , and if there is a difference is not so big.
About Ignire Armor , if u watched on tank's buffs you could see that he or another pala is using Sacred Shield , and he have it active , that means he would have around 150k absorb every 6sec , vengeance also gives attack power and spell power=50% of attack power on paladin tanks that's why he gets so much absorb. With some luck he could just get the Sacred Shield proc before dots , this could be an answer why he get 230k on 4hits.If u will add that amount of shield on 230k will be around 380k divided on 4 , around 95k @freakz/retail damage recorded to :
Quote:

Retail DMG:
Apply Aura: Periodic Damage
Value: 29250 to 30750 every 1 second



Holy Paladin 7.1.5 Guide

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Erudax

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Post Posted: 01-09-2016, 17:56:41 | Translate post to: ... (Click for more languages)

Juggernaut is fine, however it needs a slight touch on its melee damage. Same applies for Galakras.
On 10N Galakras' melee damage is supposed to be 500k-550k, and Juggernaut's damage is supposed to be 525k-575k.



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Bhuddzecks

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Post Posted: 01-09-2016, 18:04:29 | Translate post to: ... (Click for more languages)

Netherx wrote:
No,I did it based on the screenshot which you clearly didn't check,229k divided by 4(it's in his mik scrolling text in the brackets in case you didn't see)=57,250

Also those are screen capped from my recordings from today,not random videos..I know the damage I was taking trust me.Not to mention I compared damage taken entirely from that same video where I screenshot those.

Trust me,damage compared to retail is way higher because of both spells.



So you tanked iron juggernaut today on retail after basically none of the formulas work the same since couple years now? Also as it was mentioned already did you take into consideration damage mitigation from self buffs, group buffs, single dmg mitigation buffs ppl can get from warrior/priest/paladin/whatever, and also did you take into consideration healer mastery for example from paladin or disc priest that it could be responsible for the lower values on retail, or did you just take screencaps ignored all posibilities for damage mitigation and that you probably never will have 100% same circumstances like the guy that took less damage?

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Netherx

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Post Posted: 01-09-2016, 19:00:23 | Translate post to: ... (Click for more languages)

Yes I did,you haven't checked that russian paladin's buff bar,I timed it exactly the moment where he had no cd or mitigation up by any means.I didn't "tank him today" I'm not sure if you're intentionally blind or not,I'm not russian,that video is from a retail guild.
Before you make such accusations,please actually check the screen shot properly.You people keep complaining the boss is too hard,yet when you're presented with proof his damage should be lowered...you fight for it not to be?I'm just baffled at this point.


Also @Brigadee for you,I calculated his damage taken with sacred shield(79k look at his actual aura on the screenshot lol,you gave a blind 150k example when the screenshot shows an exact number),that means 309k instead of 229k,and that still means 77,000 per tick,still 20k per tick less than on current freakz -.

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Bhuddzecks

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Post Posted: 01-09-2016, 19:13:57 | Translate post to: ... (Click for more languages)

Netherx wrote:
Yes I did,you haven't checked that russian paladin's buff bar,I timed it exactly the moment where he had no cd or mitigation up by any means.I didn't "tank him today" I'm not sure if you're intentionally blind or not,I'm not russian,that video is from a retail guild.
Before you make such accusations,please actually check the screen shot properly.You people keep complaining the boss is too hard,yet when you're presented with proof his damage should be lowered...you fight for it not to be?I'm just baffled at this point.


Also @Brigadee for you,I calculated his damage taken with sacred shield(79k look at his actual aura on the screenshot lol,you gave a blind 150k example when the screenshot shows an exact number),that means 309k instead of 229k,and that still means 77,000 per tick,still 20k per tick less than on current freakz -.


This were all questions, if it was meant as an insult i would have asked the same stuff again after you answered it already. And it is not visible if he had any healer specific damage mitigations on him or not, they might have been so low that they dissipated with the initial hit because they soaked only a portion of the damage. ( for example, illuminated healing)

Also i did not complain that he does too much damage or is too hard, personally i feel he is easy.

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