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[Siege of Orgrimmar] Malkorok
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keNteN

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Post Posted: 17-11-2016, 14:33:23 | Translate post to: ... (Click for more languages)

Nexflame wrote:
keNteN wrote:
Arcing Smash hit You 1 Physical. (21653 Absorbed) (378035 Overkill)
How can this be?

Malkorok Ancient Miasma damaged You 14498 Shadow. (15502 Absorbed)
How can you absorb more than you actually take?


Total damage done to you is the sum of those. For exp: Arcing Smash hit You 1 Physical. (21653 Absorbed) (378035 Overkill) means that you took 399689 damage, so the spell did 399689 but a part of it was absorbed (21653), you had 1 HP and the overkill damage done to you was 378035. Hopefully you understood. -


Yes I understood, but to be honest, I don't like how it's displayed.

One more thing.
Looking at freakz attribute for Arcing Smash I see "- Ignores resistances"(https://www.wow-freakz.com/spells.php?spell=142815)
Looking at https://www.wow-freakz.com/wowhead/548/?spell=142815 that flag is not mentioned and I could not find any statement that says it should.

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Erudax

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Post Posted: 17-11-2016, 16:40:07 | Translate post to: ... (Click for more languages)

Fatal Strikes isn't applied on every succesful melee hit - it is applied to his current target every few seconds.
Proof:
https://youtube.com/watch?v=HKVZbCBj-CA:


I'm running away from him and I'm getting Fatal Strikes stacks without even being hit.
And here's the REAL bossfight:
https://youtube.com/watch?v=6KHjlS9e3_Q:




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Maev

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Post Posted: 20-11-2016, 09:06:40 | Translate post to: ... (Click for more languages)

The Hitbox of the Boss is verry small when this will be fix ?? is really pissing off cuz if the tanks move it at the start of the fight 2-4 yards and your not careful you lose all your burst dmg as mele ( you must stay deep in his *** ) to dps it and is really bad, and Seismic Slam i think it must not came in at the same time with the purple puddels cuz if a players stays in the purple puddle and gets throw up the puddle explods dealing dmg on the raid cuz the player is not in it.



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Wipe
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Post Posted: 22-11-2016, 22:17:38 | Translate post to: ... (Click for more languages)

Continuing with the main enemy of this side of Siege: the elevator. If you don't have Slow fall or Levitate you die. Take a look at it, test it or go in a raid to see what's happening with it if you can't understand the fact that the elevator is only visual.

After you kill the trash and go to Malkorok, if dead and re-enter the raid you will get spawned into the drag. And it's a lot of way to go, especially with the thing said above.



Don't touch this

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Nexflame

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Post Posted: 25-11-2016, 20:31:59 | Translate post to: ... (Click for more languages)

Hitbox fixed.
Absorb aura applies instantly.
Fatal Strike now applies on Melee Hit.
Arching Smash now tries to be casted in a zone that was not already affected by another Arching Smash.

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Bhuddzecks

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Post Posted: 27-11-2016, 12:56:41 | Translate post to: ... (Click for more languages)

Wipe wrote:
Continuing with the main enemy of this side of Siege: the elevator. If you don't have Slow fall or Levitate you die. Take a look at it, test it or go in a raid to see what's happening with it if you can't understand the fact that the elevator is only visual.

After you kill the trash and go to Malkorok, if dead and re-enter the raid you will get spawned into the drag. And it's a lot of way to go, especially with the thing said above.



Can confirm this, i always only survive bus of either HoP or my os shit bubble. but its always the same i watch ppl die like lemmings just to rez them down there.

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Erudax

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Post Posted: 27-11-2016, 15:23:06 | Translate post to: ... (Click for more languages)

1. Malkorok barely attacks while in Blood Rage, mainly because his "autoattack" has a 3 second cast time. It should be instant and cast once every 1.5 seconds, much like his normal attack rate. Proof here (the spell itself) and here (12 autoattacks per Blood Rage). At the moment we have 5-6 autoattacks per Blood Rage.
2. Once Malkorok uses Expel Miasma he suddenly applies a very large amount of Fatal Strikes to the tank.
3. Malkorok should move MUCH faster. Proof here (6:38).



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Shocker

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Post Posted: 28-11-2016, 18:17:18 | Translate post to: ... (Click for more languages)

  • [FIXED] Elevator from Nazgrim to Malkorok


FREAKZ COMMUNITY @ Facebook
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Erudax

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Post Posted: 29-11-2016, 22:03:14 | Translate post to: ... (Click for more languages)

After the boss finishes casting Arcing Smash, he will apply a large amount of Fatal Strikes to the current tank, like it would have attacked the tank instead of casting.


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immotech4100

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Post Posted: 29-11-2016, 23:15:17 | Translate post to: ... (Click for more languages)

1. Malkorok sometimes, somehow simply pierces all kind of shields (had 970K Blood Shield and Green Ancient Barrier and the boss killed me)
2. As Erudax wrote, the boss applies a huge amount of Fatal Strikes after Expel Miasma

Proof for 1.: https://youtube.com/watch?v=ObwoEkVItv0:


Proof for 2.: https://youtube.com/watch?v=HxWdW3n8IdQ:


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Nexflame

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Post Posted: 29-11-2016, 23:48:29 | Translate post to: ... (Click for more languages)

[FIXED] Fix Fatal Strike application after a spell cast.
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Erudax

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Post Posted: 01-12-2016, 23:33:04 | Translate post to: ... (Click for more languages)

1. Essence of Y'shaarj isn't present anymore - orbs do not appear.
2. Essence of Y'shaarj shouldn't despawn when Malkorok enters Blood Rage.
3. Something is wrong with either Ancient Miasma or Blood Shield - if you take a look at immotech4100's video the boss didn't break his Blood Shield, he put him in Purgatory directly, without touching his shield. At my attempt today on 25h he put me in Purgatory through fully capped Blood Shield (1.2m absorb) and green Barrier.



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Brigadee

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Post Posted: 02-12-2016, 18:15:50 | Translate post to: ... (Click for more languages)

Nexflame wrote:
[FIXED] Fix Fatal Strike application after a spell cast.
is not fixed yet , still apply 5-7stacks of Fatal Strike after casting Arcing Smash



Holy Paladin 7.1.5 Guide

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Nexflame

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Post Posted: 07-12-2016, 09:43:48 | Translate post to: ... (Click for more languages)

[FIXED] Essence of Y'shaarj should appear again.
[FIXED] Essence of Y'shaarj spheres will not despawn anymore while entering in blood rage.
[FIXED] Malkorok will attack once per every 1.5 sec while in blood rage. (This will double the amount of damage while in this phase).

About Fatal Strike, this should be fixed since then, maybe somehow it wasn't live yet? Can someone confirm after next server restart?

Now I'm testing the absorb aura. I don't really have much information about it... Can someone help with some ideas why you think this absorb causes so many wipes? (Or what is the spell that pierce through all the absorbs?)

From my tests: it gets all damaged absorbed by any damage done, and it fades/appears when it should.

P.S: Take in mind that the effect of a heal is converted into absorption in 1 second and not instantaneously (and it accumulates in that time from multiple healing that came to that player; only after 1 sec the accumulated amount is displayed (AND none of the heals reset this 1 second timer (and actually nothing is resting this timer))). So when it fades, The visual is still there but maybe you run out of absorption. (Otherwise it will behave like in Ultraxion fight with the green buff - if you don't remember it will cause a lot of FPS drops.)

All the scenarios that i wrote here are tested 10th time by myself. Please bring new approaches.

@Brigadee Please come with handy support.

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Brigadee

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Post Posted: 07-12-2016, 20:07:50 | Translate post to: ... (Click for more languages)

Here i am bro -
First of all , i wanna know if you are 100% sure that should be 1sec convert time..because im 101% sure there shouldn't , i can give you an example from current MoP bosses.
Throne of Thunder Boss - Tortos Heroic Mode - Crystal Shell , which convert the healing instantly to shield..

Oke , next step:
When some1 in raid takes dmg and he has absorbs from players ( like Paladin's Illuminated Healing or Priest Disci's Divine Aegis / Power Word : Shield or Monk's Life Cocoon ) , the player's absorbs should absorb the incoming damage first , and after that Ancient Miasma.
Maybe could be wrong but , watch on next video i made , you can see there , at the start , i get Monk's Life Cocoon which absorbs around 450k dmg , i get SHIT loads of healings , but my shield still remain red , why? idk..



Next step:
You can see on recount that , i brought 4healers , watch minute 0:25 , you can see there , almost all purple pools exploded , and all 4healers remain alive , and healing recount of all of them summed was around 1.25Mhps , and , as u can see after that , they couldn't heal the raid up with ~1.25Mhps/second , why?
Also , at the beginning with full healing burst , and shits , they hardly succed on healing some of the shields up to Green ..
Look on next video , you can see they have 3healers , 600khps and they succed on keeping the shields green all time ..


I will prove that , even with the Ancient Miasma's dmg taken every 2second , we still have a lot of heal , like , it hits for 21k/2sec/flex difficutly , 21x10=210k , so u can reduce 210k from 1.25Mhps so , it gets around 1Mhps , still a lot of healing bro , and they can't heal up the raid after that explosion , that shouldn't happen..

@Nexflame , waiting for some feedbacks , again , from you -



Holy Paladin 7.1.5 Guide

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