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[Siege of Orgrimmar] Iron Juggernaut
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Maev

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 28-08-2016, 14:01:04 | Translate post to: ... (Click for more languages)

Magnus06 wrote:
As a lock, a TP will not make me avoid the damage from mortar cannons if i use it too late and by late i mean that i use my TP and see the cannonball falling while i'm watching it from my safe position but i still get the damage.

I just think it's the same thing as for durumu's force of will ability where you get hit even if you're out of the AOE because you were casting something or jumped, we never confirmed that but we now cease to do these things and it's better ever since but i really think latency has something to do with all that. I always have between 70 et 90 ms at all times from France even though i have a really good ISP.

But at any rate i don't know if this is the case but there should be 3s between the time to typo appears on the ground and the moment where the cannonball crashes.
Proof : http://www.icy-veins.com/wow/iron-juggernaut-strategy-guide-normal-heroic

About the laser, either the boss has a chance to miss or he just skipped its use because he used Borrer Drill or something that happaned at the same time. This is something that will be hard to figure. ^^
i play from Italy and always i have 130-150 ms with 60 fps and at raids ( 25 only ) when the shaman use ascendance or ancestral my MS rise to 500 + ms and fps steady at 60 with vertical sync activ on ultra , and it piss me off when someone says that when you have lag or crash is because you have wood pc .

http://imgur.com/a/7nhQ4

evry game you see on left side requires more than wow will ever need and i play them at ultra with no problem . and i dont think the problem on boss is because delay seeing the spels , from pc or ms since i see them right on 10 N with 150 ms like the videos i post up




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Magnus06

[Err505 Baguette Way]



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Post Posted: 28-08-2016, 14:16:58 | Translate post to: ... (Click for more languages)

Maybe we can trade, i have a bad pc and a good wifi. ^^

My point was that there's probably something wrong that make the server consider you are still in the AOE when you're clearly not in.

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Brigadee

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Post Posted: 28-08-2016, 14:26:21 | Translate post to: ... (Click for more languages)

Magnus06 wrote:

But at any rate i don't know if this is the case but there should be 3s between the time to typo appears on the ground and the moment where the cannonball crashes.


You are wrong here my friend , i played on retail *SoO too and the retail/freakz timing between the Mortar Barrage target animation and time he crashes is allright , it should be around 1.5-2sec not 3sec .



Maev wrote:
Video 1 = min 0:03 i take dmg from Cannon Ball even if i blink out of his range
min 1:45 same thing.


On minute 0:03 I see you taking dmg from Demolisher Cannon not Mortar Barrage .
On minte 1:45 yeah , you are right , the problem could be about the Mortar Barrage Range , is with 1-2 yards bigger than his animation.

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Maev

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Post Posted: 28-08-2016, 14:54:02 | Translate post to: ... (Click for more languages)

Brigadee wrote:
Magnus06 wrote:

But at any rate i don't know if this is the case but there should be 3s between the time to typo appears on the ground and the moment where the cannonball crashes.


You are wrong here my friend , i played on retail *SoO too and the retail/freakz timing between the Mortar Barrage target animation and time he crashes is allright , it should be around 1.5-2sec not 3sec .



Maev wrote:
Video 1 = min 0:03 i take dmg from Cannon Ball even if i blink out of his range
min 1:45 same thing.


On minute 0:03 I see you taking dmg from Demolisher Cannon not Mortar Barrage .
On minte 1:45 yeah , you are right , the problem could be about the Mortar Barrage Range , is with 1-2 yards bigger than his animation.


The dmg from 0:03 and 1:45 in video 1 is the same thing and is more that 1-2 yards go and try ingame how much is 8 yards then calculate the distance i blink and move from the edge of the cannon landing mark that i was more that 16 yards




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Brigadee

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Post Posted: 28-08-2016, 15:01:45 | Translate post to: ... (Click for more languages)

Hmm , here is my bad , watched 2nd video instead of 1st , yeah the problem could be that the targeted player by Mortar Barrage takes the dmg even if he is not on the Mortar Barrage animation.


Holy Paladin 7.1.5 Guide

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Zgary

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        zgary40 
Post Posted: 28-08-2016, 23:51:11 | Translate post to: ... (Click for more languages)

Maev wrote:


http://imgur.com/a/7nhQ4



small off-topic: get windows on x64 bit version / get rid of windows 7 go for 10 it will be much better (not only on WoW) / you're on 32 bits since u cant make use of the 8gb of ram u got


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Maev

[Shadowblade]



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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 29-08-2016, 00:04:47 | Translate post to: ... (Click for more languages)

Zgary wrote:
Maev wrote:


http://imgur.com/a/7nhQ4



small off-topic: get windows on x64 bit version / get rid of windows 7 go for 10 it will be much better (not only on WoW) / you're on 32 bits since u cant make use of the 8gb of ram u got


Already have 64 bit




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Seyrox
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Post Posted: 29-08-2016, 01:34:49 | Translate post to: ... (Click for more languages)

How about the front gate, so we could stop being knocked into razor hill?



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Brigadee

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Post Posted: 29-08-2016, 12:13:37 | Translate post to: ... (Click for more languages)

Again , @Nexflame ,I don't know if u checked Mave's post on page5 but, there is a problem about Mortar Barrage .
The targeted player by Mortar Barrage sometimes still takes dmg even if is out of land location area.
Proff: Check next videos of Maev.

Video1: On 0:03 and 1:48 you can see the boss's Mortar Barrage target him , he use blink and still gets dmg..
Video1:
https://youtube.com/watch?v=UqRdOYTtom8:




Video2: Also on 0:03 and 0:25, you can see the Mortar Barrage again targets him , he use blink and and doesn't take damage.
I don't know where is the problem , could be because he was in the land location area when he used blink , idk , can't figure it out.

Video2:
https://youtube.com/watch?v=QFYp8lvBt8M:




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horrscht

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Post Posted: 30-08-2016, 13:23:46 | Translate post to: ... (Click for more languages)

It is possible to pull Juggernaut on the little hill next to the little woodden pillar on the left side of the room (left from entrance) which makes him stand a bit in the air. this makes his black aoe zones, which spawns next to him, be in the air - doesnt do dmg to ppl who stand under them. This makes p2 way easier as intended, whole raid can stand next to the hill, ignoring the black zones and dont care about the shock impulse. Only the player with the laser has to move a bit out of the grp.
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Bhuddzecks

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Post Posted: 30-08-2016, 17:34:30 | Translate post to: ... (Click for more languages)

Brigadee wrote:
Again , @Nexflame ,I don't know if u checked Mave's post on page5 but, there is a problem about Mortar Barrage .
The targeted player by Mortar Barrage sometimes still takes dmg even if is out of land location area.
Proff: Check next videos of Maev.

Video1: On 0:03 and 1:48 you can see the boss's Mortar Barrage target him , he use blink and still gets dmg..
Video1:
https://youtube.com/watch?v=UqRdOYTtom8:




Video2: Also on 0:03 and 0:25, you can see the Mortar Barrage again targets him , he use blink and and doesn't take damage.
I don't know where is the problem , could be because he was in the land location area when he used blink , idk , can't figure it out.

Video2:
https://youtube.com/watch?v=QFYp8lvBt8M:




Blink has nothing to do with it, i simply run out of it stand clearly out of it and still get the damage. No speed buffs used also. Ping is not the problem.

Maybe its a derp in the script and whoever did it made it so that the one who gets shot at is like the epicenter of the impact no matter where he stands. Or that the player is not always the epicenter, but whoever gets focused by it is the one who will get the cannonnball in the face regardless of moving out or not.

Will try to pay more attention when it is exactly happening and when not.

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Unrael

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Post Posted: 30-08-2016, 22:03:55 | Translate post to: ... (Click for more languages)

Guys this boss is insane but we somehow made it . Even we are not good geared we did it , we had to do everything perfect to pass it , almost perfect with really hard ending. Check it out.... -
https://youtube.com/watch?v=aACzitlAhc4:


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ShortyBoy

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Post Posted: 30-08-2016, 22:24:32 | Translate post to: ... (Click for more languages)

Unrael wrote:
Guys this boss is insane but we somehow made it . Even we are not good geared we did it , we had to do everything perfect to pass it , almost perfect with really hard ending. Check it out.... -
https://youtube.com/watch?v=aACzitlAhc4:



2 tanks 3 heal... and hard kill wait for Heroic my friend..




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Unrael

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Post Posted: 30-08-2016, 22:40:52 | Translate post to: ... (Click for more languages)

Dude idc , he is dead ! -
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Magnus06

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Post Posted: 30-08-2016, 22:46:16 | Translate post to: ... (Click for more languages)

Nice you recorded it, it will be very helpful to spot remainings bugs.
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